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authorDavid Marcec <dmarcecguzman@gmail.com>2020-04-28 17:13:03 +0200
committerDavid Marcec <dmarcecguzman@gmail.com>2020-04-28 17:13:03 +0200
commitfdbeb90bd0517236bc0ed726d368825eb2d1e4ea (patch)
tree1573fb6e4a6ef4d9985085c99e690a5849b2d5ef
parentaccount: ListQualifiedUsers (diff)
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-rw-r--r--src/core/hle/service/acc/acc.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 9b5f4eb91..4f4e1f083 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -431,7 +431,9 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
- // All users should be qualified
+ // All users should be qualified. We don't actually have parental control or anything to do with
+ // nintendo online currently. We're just going to assume the user running the game has access to
+ // the game regardless of parental control settings.
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);