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author | Jannik Vogel <email@jannikvogel.de> | 2016-12-05 02:10:12 +0100 |
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committer | Jannik Vogel <email@jannikvogel.de> | 2016-12-05 21:11:24 +0100 |
commit | fc4591fa4960d384ec39caa9a42f04f4bf4dd3c7 (patch) | |
tree | 8e95674fe6280a5e5c4b926bddd69f1b12f2c23d | |
parent | Report shader uniform block size in case of mismatch (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 9a7a39b95..4da241d83 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -4,6 +4,7 @@ #include <vector> #include <glad/glad.h> +#include "common/assert.h" #include "common/logging/log.h" #include "video_core/renderer_opengl/gl_shader_util.h" @@ -87,6 +88,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); } + ASSERT_MSG(result == GL_TRUE, "Shader not linked"); glDeleteShader(vertex_shader_id); glDeleteShader(fragment_shader_id); |