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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-02 06:33:03 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | f4799e8fa15b92d8d5607dc5dfca4974901ee06c (patch) | |
tree | fe05a0bb667c92f018d08aaf7e410fd55746e0c1 | |
parent | glsl: Yet another gl_ViewportIndex fix attempt (diff) | |
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4 files changed, 76 insertions, 18 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 6f10002fe..58355d5e3 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -37,7 +37,6 @@ bool StoresPerVertexAttributes(Stage stage) { case Stage::VertexA: case Stage::VertexB: case Stage::Geometry: - case Stage::TessellationControl: case Stage::TessellationEval: return true; default: @@ -154,9 +153,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) { return; } header += "out gl_PerVertex{"; - if (info.stores_position) { - header += "vec4 gl_Position;"; - } + header += "vec4 gl_Position;"; if (info.stores_point_size) { header += "float gl_PointSize;"; } @@ -236,10 +233,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile } for (size_t index = 0; index < info.stores_generics.size(); ++index) { // TODO: Properly resolve attribute issues - const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index, - index, OutputDecorator(stage, program.invocations))}; if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) { - header += declaration; + DefineGenericOutput(index, program.invocations); } } header += "\n"; @@ -312,13 +307,53 @@ void EmitContext::DefineStorageBuffers(Bindings& bindings) { } } +void EmitContext::DefineGenericOutput(size_t index, u32 invocations) { + static constexpr std::string_view swizzle{"xyzw"}; + const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4}; + u32 element{0}; + while (element < 4) { + std::string definition{fmt::format("layout(location={}", index)}; + const u32 remainder{4 - element}; + const TransformFeedbackVarying* xfb_varying{}; + if (!runtime_info.xfb_varyings.empty()) { + xfb_varying = &runtime_info.xfb_varyings[base_index + element]; + xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr; + } + const u32 num_components{xfb_varying ? xfb_varying->components : remainder}; + if (element > 0) { + definition += fmt::format(",component={}", element); + } + if (xfb_varying) { + definition += + fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer, + xfb_varying->stride, xfb_varying->offset); + } + std::string name{fmt::format("out_attr{}", index)}; + if (num_components < 4 || element > 0) { + name += fmt::format("_{}", swizzle.substr(element, num_components)); + } + const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)}; + definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations)); + header += definition; + + const GenericElementInfo element_info{ + .name = name, + .first_element = element, + .num_components = num_components, + }; + std::fill_n(output_generics[index].begin() + element, num_components, element_info); + element += num_components; + } + header += "\n"; +} + void EmitContext::DefineHelperFunctions() { if (info.uses_global_increment || info.uses_shared_increment) { header += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n"; } if (info.uses_global_decrement || info.uses_shared_decrement) { - header += - "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n"; + header += "uint CasDecrement(uint op_a,uint " + "op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n"; } if (info.uses_atomic_f32_add) { header += "uint CasFloatAdd(uint op_a,float op_b){return " diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 48786a2c7..5d48675e6 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -30,6 +30,12 @@ struct Program; namespace Shader::Backend::GLSL { +struct GenericElementInfo { + std::string name{}; + u32 first_element{}; + u32 num_components{}; +}; + class EmitContext { public: explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, @@ -149,6 +155,7 @@ public: std::vector<u32> image_buffer_bindings; std::vector<u32> texture_bindings; std::vector<u32> image_bindings; + std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; bool uses_y_direction{}; bool uses_cc_carry{}; @@ -157,6 +164,7 @@ private: void SetupExtensions(std::string& header); void DefineConstantBuffers(Bindings& bindings); void DefineStorageBuffers(Bindings& bindings); + void DefineGenericOutput(size_t index, u32 invocations); void DefineHelperFunctions(); void SetupImages(Bindings& bindings); }; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 0cf31329d..c48492a17 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -200,13 +200,21 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, [[maybe_unused]] std::string_view vertex) { - const u32 element{static_cast<u32>(attr) % 4}; - const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; - ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value); + const u32 element{IR::GenericAttributeElement(attr)}; + const GenericElementInfo& info{ctx.output_generics.at(index).at(element)}; + const auto output_decorator{OutputVertexIndex(ctx, vertex)}; + if (info.num_components == 1) { + ctx.Add("{}{}={};", info.name, output_decorator, value); + } else { + const u32 index_element{element - info.first_element}; + ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value); + } return; } + const u32 element{static_cast<u32>(attr) % 4}; + const char swizzle{"xyzw"[element]}; switch (attr) { case IR::Attribute::PointSize: ctx.Add("gl_PointSize={};", value); @@ -233,7 +241,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val break; } default: - fmt::print("Set attribute {}", attr); throw NotImplementedException("Set attribute {}", attr); } } diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index cd11ff653..0a1ba363b 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -92,9 +92,15 @@ GLenum AssemblyStage(size_t stage_index) { Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, const Shader::IR::Program& program, - bool glasm_use_storage_buffers) { + bool glasm_use_storage_buffers, bool use_assembly_shaders) { Shader::RuntimeInfo info; switch (program.stage) { + case Shader::Stage::VertexB: + case Shader::Stage::Geometry: + if (!use_assembly_shaders && key.xfb_enabled != 0) { + info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.xfb_state); + } + break; case Shader::Stage::TessellationEval: info.tess_clockwise = key.tessellation_clockwise != 0; info.tess_primitive = [&key] { @@ -420,7 +426,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( OGLProgram source_program; std::array<OGLAssemblyProgram, 5> assembly_programs; Shader::Backend::Bindings binding; - if (!device.UseAssemblyShaders()) { + const bool use_glasm{device.UseAssemblyShaders()}; + if (!use_glasm) { source_program.handle = glCreateProgram(); } const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0; @@ -434,8 +441,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( const size_t stage_index{index - 1}; infos[stage_index] = &program.info; - const auto runtime_info{MakeRuntimeInfo(key, program, glasm_use_storage_buffers)}; - if (device.UseAssemblyShaders()) { + const auto runtime_info{ + MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)}; + if (use_glasm) { const std::string code{EmitGLASM(profile, runtime_info, program, binding)}; assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); } else { @@ -443,7 +451,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( AttachShader(Stage(stage_index), source_program.handle, code); } } - if (!device.UseAssemblyShaders()) { + if (!use_glasm) { LinkProgram(source_program.handle); } return std::make_unique<GraphicsPipeline>( |