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authorLioncash <mathew1800@gmail.com>2020-09-23 17:28:08 +0200
committerLioncash <mathew1800@gmail.com>2020-09-23 17:28:11 +0200
commitf43a1da808a26d5521cb0260998fe2403a3efc07 (patch)
treef8056a334d18c94201fedcad4e469a4adea20877
parentgame_list: Eliminate redundant argument copies (diff)
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-rw-r--r--src/yuzu/game_list.cpp48
-rw-r--r--src/yuzu/game_list.h18
-rw-r--r--src/yuzu/main.cpp15
3 files changed, 45 insertions, 36 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 12d0321db..a9738e298 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -56,7 +56,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
case Qt::Key_Return:
case Qt::Key_Enter: {
if (gamelist->search_field->visible == 1) {
- QString file_path = gamelist->getLastFilterResultItem();
+ const QString file_path = gamelist->GetLastFilterResultItem();
// To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a different game after closing one
@@ -83,7 +83,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
-QString GameList::getLastFilterResultItem() const {
+QString GameList::GetLastFilterResultItem() const {
QString file_path;
const int folder_count = item_model->rowCount();
@@ -126,7 +126,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(key_release_eater);
edit_filter->setClearButtonEnabled(true);
- connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
+ connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText(QStringLiteral("X"));
@@ -136,7 +136,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"));
- connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
+ connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
@@ -162,16 +162,22 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
}
// Syncs the expanded state of Game Directories with settings to persist across sessions
-void GameList::onItemExpanded(const QModelIndex& item) {
+void GameList::OnItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
- if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
- type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
- item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
- tree_view->isExpanded(item);
+ const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
+ type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir;
+
+ if (!is_dir) {
+ return;
+ }
+
+ auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+ game_dir->expanded = tree_view->isExpanded(item);
}
// Event in order to filter the gamelist after editing the searchfield
-void GameList::onTextChanged(const QString& new_text) {
+void GameList::OnTextChanged(const QString& new_text) {
const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
@@ -227,7 +233,7 @@ void GameList::onTextChanged(const QString& new_text) {
}
}
-void GameList::onUpdateThemedIcons() {
+void GameList::OnUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
@@ -279,7 +285,7 @@ void GameList::onUpdateThemedIcons() {
}
}
-void GameList::onFilterCloseClicked() {
+void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
@@ -320,11 +326,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
}
item_model->setSortRole(GameListItemPath::SortRole);
- connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
+ connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
- connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
- connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
+ connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
+ connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
// We must register all custom types with the Qt Automoc system so that we are able to use
// it with signals/slots. In this case, QList falls under the umbrells of custom types.
@@ -341,17 +347,17 @@ GameList::~GameList() {
emit ShouldCancelWorker();
}
-void GameList::setFilterFocus() {
+void GameList::SetFilterFocus() {
if (tree_view->model()->rowCount() > 0) {
search_field->setFocus();
}
}
-void GameList::setFilterVisible(bool visibility) {
+void GameList::SetFilterVisible(bool visibility) {
search_field->setVisible(visibility);
}
-void GameList::clearFilter() {
+void GameList::ClearFilter() {
search_field->clear();
}
@@ -400,10 +406,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
}
}
-bool GameList::isEmpty() const {
+bool GameList::IsEmpty() const {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
+
if (!child->hasChildren() &&
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
@@ -411,11 +418,12 @@ bool GameList::isEmpty() const {
i--;
}
}
+
return !item_model->invisibleRootItem()->hasChildren();
}
void GameList::DonePopulating(const QStringList& watch_list) {
- emit ShowList(!isEmpty());
+ emit ShowList(!IsEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 63aae2111..58059a3c4 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -67,11 +67,11 @@ public:
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
~GameList() override;
- QString getLastFilterResultItem() const;
- void clearFilter();
- void setFilterFocus();
- void setFilterVisible(bool visibility);
- bool isEmpty() const;
+ QString GetLastFilterResultItem() const;
+ void ClearFilter();
+ void SetFilterFocus();
+ void SetFilterVisible(bool visibility);
+ bool IsEmpty() const;
void LoadCompatibilityList();
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
@@ -99,10 +99,10 @@ signals:
void ShowList(bool show);
private slots:
- void onItemExpanded(const QModelIndex& item);
- void onTextChanged(const QString& new_text);
- void onFilterCloseClicked();
- void onUpdateThemedIcons();
+ void OnItemExpanded(const QModelIndex& item);
+ void OnTextChanged(const QString& new_text);
+ void OnFilterCloseClicked();
+ void OnUpdateThemedIcons();
private:
void AddDirEntry(GameListDir* entry_items);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index bb3a08ac7..6a2a88dd8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -838,7 +838,7 @@ void GMainWindow::RestoreUIState() {
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
- game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+ game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
@@ -1199,11 +1199,12 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
- if (game_list->isEmpty())
+ if (game_list->IsEmpty()) {
game_list_placeholder->show();
- else
+ } else {
game_list->show();
- game_list->setFilterFocus();
+ }
+ game_list->SetFilterFocus();
setMouseTracking(false);
ui.centralwidget->setMouseTracking(false);
@@ -2361,11 +2362,11 @@ void GMainWindow::OnAbout() {
}
void GMainWindow::OnToggleFilterBar() {
- game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+ game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
if (ui.action_Show_Filter_Bar->isChecked()) {
- game_list->setFilterFocus();
+ game_list->SetFilterFocus();
} else {
- game_list->clearFilter();
+ game_list->ClearFilter();
}
}