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authorbunnei <bunneidev@gmail.com>2020-08-07 23:11:52 +0200
committerGitHub <noreply@github.com>2020-08-07 23:11:52 +0200
commitf14bb61acd8ec9357bc453f7cbeca800143df5dd (patch)
tree41bdd8143d9f629db83c17e93478c54ca19523e6
parentMerge pull request #4457 from ogniK5377/SetScreenShotPermission (diff)
parentgame_list_worker: Do not clear entries when > 1 gamedir is present (diff)
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-rw-r--r--src/yuzu/game_list_worker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 239016b94..643ca6491 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -350,6 +350,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
void GameListWorker::run() {
stop_processing = false;
+ provider->ClearAllEntries();
for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == QStringLiteral("SDMC")) {
@@ -368,7 +369,6 @@ void GameListWorker::run() {
watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir);
- provider->ClearAllEntries();
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),