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authorbunnei <bunneidev@gmail.com>2020-02-28 01:50:17 +0100
committerbunnei <bunneidev@gmail.com>2020-02-28 01:50:17 +0100
commitebbfe735574a74122f4a52eac9631ba19cd8f013 (patch)
tree0a27f0ab5d3b41b84a3e76ad1cda8757c58d8063
parentrenderer_opengl: Use more concise lock syntax. (diff)
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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 3280020af..447f69d4d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -25,9 +25,8 @@
namespace OpenGL {
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
-// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
-// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
-constexpr std::size_t SWAP_CHAIN_SIZE = 9;
+// to wait on available presentation frames.
+constexpr std::size_t SWAP_CHAIN_SIZE = 3;
struct Frame {
u32 width{}; /// Width of the frame (to detect resize)