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author | Lioncash <mathew1800@gmail.com> | 2018-04-20 02:10:40 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-04-20 02:12:58 +0200 |
commit | e3b6f6c01699f15ee07f1caab6cd19cb5acc72a8 (patch) | |
tree | b497fe468a4ca0d715ffcb0f33fb87dab2fb930d | |
parent | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index c55febbfa..22a413b73 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -5,6 +5,7 @@ #include <map> #include <set> #include <string> +#include <string_view> #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" @@ -109,7 +110,7 @@ private: class ShaderWriter { public: - void AddLine(const std::string& text) { + void AddLine(std::string_view text) { DEBUG_ASSERT(scope >= 0); if (!text.empty()) { AppendIndentation(); |