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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-10-01 02:55:25 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-25 15:01:32 +0200
commite3afd6595a3b7d67e554aaa21f929b64c9fe4b8b (patch)
tree03305d8605339c954e1fb48dad48623e991563a6
parentgl_shader_cache: Implement locker variants invalidation (diff)
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-rw-r--r--src/video_core/engines/kepler_compute.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index 6f00db1c1..91adef360 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -86,8 +86,7 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
- const GPUVAddr tex_info_address =
- tex_info_buffer.Address() + offset;
+ const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);