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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-03-26 22:05:23 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2019-04-08 17:23:42 +0200
commite28fd3d0a533695242d17350dd929ad3bb56c429 (patch)
treea1cc9ed6da8143f1f314dd47bf482f48dca80145
parentImplement Const Buffer Accessor (diff)
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-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp2
-rw-r--r--src/video_core/shader/decode/texture.cpp58
-rw-r--r--src/video_core/shader/shader_ir.h31
4 files changed, 77 insertions, 16 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 7f613370b..2edd3245e 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1309,6 +1309,7 @@ public:
LDG, // Load from global memory
STG, // Store in global memory
TEX,
+ TEX_B, // Texture Load Bindless
TXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
@@ -1577,6 +1578,7 @@ private:
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
+ INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 8a43eb157..6a95af6f6 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -328,7 +328,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
}
entry.entries.samplers.emplace_back(
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
- static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
+ static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, false);
}
u32 global_memory_count{};
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index a775b402b..23f2ad999 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -57,6 +57,23 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi));
break;
}
+ case OpCode::Id::TEX_B: {
+ UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+
+ if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
+ LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
+ }
+
+ const TextureType texture_type{instr.tex.texture_type};
+ const bool is_array = instr.tex.array != 0;
+ const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
+ const auto process_mode = instr.tex.GetTextureProcessMode();
+ WriteTexInstructionFloat(bb, instr,
+ GetTexCode(instr, texture_type, process_mode, depth_compare,
+ is_array, true, instr.gpr20));
+ break;
+ }
case OpCode::Id::TEXS: {
const TextureType texture_type{instr.texs.GetTextureType()};
const bool is_array{instr.texs.IsArrayTexture()};
@@ -250,10 +267,36 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
// Otherwise create a new mapping for this sampler
const std::size_t next_index = used_samplers.size();
- const Sampler entry{offset, next_index, type, is_array, is_shadow};
+ const Sampler entry{offset, next_index, type, is_array, is_shadow, false};
return *used_samplers.emplace(entry).first;
}
+const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
+ TextureType type, bool is_array, bool is_shadow) {
+
+ const Node sampler_register = GetRegister(reg);
+ const Node base_sampler = TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
+ const auto cbuf = std::get_if<CbufNode>(base_sampler);
+ const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
+ ASSERT(cbuf_offset_imm != nullptr);
+ const auto cbuf_offset = cbuf_offset_imm->GetValue();
+ const auto cbuf_index = cbuf->GetIndex();
+ const std::pair<u32, u32> cbuf_pair = {cbuf_index, cbuf_offset};
+
+ // If this sampler has already been used, return the existing mapping.
+ if (used_bindless_samplers.count(cbuf_pair) > 0) {
+ const auto& sampler = used_bindless_samplers[cbuf_pair];
+ ASSERT(sampler.GetType() == type && sampler.IsArray() == is_array &&
+ sampler.IsShadow() == is_shadow);
+ return sampler;
+ }
+
+ // Otherwise create a new mapping for this sampler
+ const std::size_t next_index = used_bindless_samplers.size();
+ const Sampler entry{0, next_index, type, is_array, is_shadow, true};
+ return (*used_bindless_samplers.emplace(std::make_pair(cbuf_pair, entry)).first).second;
+}
+
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
u32 dest_elem = 0;
for (u32 elem = 0; elem < 4; ++elem) {
@@ -325,8 +368,8 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, std::vector<Node> coords,
- Node array, Node depth_compare, u32 bias_offset,
- std::vector<Node> aoffi) {
+ Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, bool is_bindless,
+ Register bindless_reg) {
const bool is_array = array;
const bool is_shadow = depth_compare;
@@ -334,7 +377,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
(texture_type == TextureType::TextureCube && is_array && is_shadow),
"This method is not supported.");
- const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
+ const auto& sampler = !is_bindless
+ ? GetSampler(instr.sampler, texture_type, is_array, is_shadow)
+ : GetBindlessSampler(bindless_reg, texture_type, is_array, is_shadow);
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
@@ -384,7 +429,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array,
- bool is_aoffi) {
+ bool is_aoffi, bool is_bindless, Register bindless_reg) {
const bool lod_bias_enabled{
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)};
@@ -423,7 +468,8 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
dc = GetRegister(parameter_register++);
}
- return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi);
+ return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi, is_bindless,
+ bindless_reg);
}
Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 4888998d3..712dc3ddb 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -196,9 +196,12 @@ enum class ExitMethod {
class Sampler {
public:
+ Sampler() = default;
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
+ bool is_array, bool is_shadow, bool is_bindless)
+ : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
+
+ ~Sampler() = default;
std::size_t GetOffset() const {
return offset;
@@ -233,6 +236,7 @@ private:
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
+ bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
};
class ConstBuffer {
@@ -730,6 +734,10 @@ private:
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
+ // Accesses a texture sampler for a bindless texture.
+ const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
+ bool is_array, bool is_shadow);
+
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
@@ -741,9 +749,11 @@ private:
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
- Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
- bool is_array, bool is_aoffi);
+ Node4 GetTexCode(
+ Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+ Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, bool is_array,
+ bool is_aoffi, bool is_bindless = false,
+ Tegra::Shader::Register bindless_reg = static_cast<Tegra::Shader::Register>(0));
Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
@@ -760,10 +770,12 @@ private:
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
-
- Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
- Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi);
+
+ Node4 GetTextureCode(
+ Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+ Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, Node array,
+ Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, bool is_bindless = false,
+ Tegra::Shader::Register bindless_reg = static_cast<Tegra::Shader::Register>(0));
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height);
@@ -833,6 +845,7 @@ private:
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
+ std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::set<GlobalMemoryBase> used_global_memory_bases;