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author | bunnei <bunneidev@gmail.com> | 2015-03-10 00:17:43 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-03-10 00:17:43 +0100 |
commit | e10a9b2f666344a4cdcf7846346b88f6825fa1ac (patch) | |
tree | 8aae70ab51a8d070770fe70efd9429897233277f | |
parent | Merge pull request #648 from Subv/fill_bit (diff) | |
parent | Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. (diff) | |
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-rw-r--r-- | src/video_core/primitive_assembly.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index 1776a1925..0120f2896 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -33,12 +33,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl case Regs::TriangleTopology::Strip: case Regs::TriangleTopology::Fan: - if (strip_ready) { - // TODO: Should be "buffer[0], buffer[1], vtx" instead! - // Not quite sure why we need this order for things to show up properly. - // Maybe a bug in the rasterizer? - triangle_handler(buffer[1], buffer[0], vtx); - } + if (strip_ready) + triangle_handler(buffer[0], buffer[1], vtx); + buffer[buffer_index] = vtx; if (topology == Regs::TriangleTopology::Strip) { |