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author | bunnei <ericbunnie@gmail.com> | 2014-04-05 21:26:03 +0200 |
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committer | bunnei <ericbunnie@gmail.com> | 2014-04-05 21:26:03 +0200 |
commit | e022717477184df1268901ee097ed0b358f5a38a (patch) | |
tree | 080ce689bbb29c06b18a80e985ef63871bcf7a37 | |
parent | changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo. (diff) | |
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-rw-r--r-- | src/core/src/core.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/src/core.cpp b/src/core/src/core.cpp index 592805134..4261ff3ef 100644 --- a/src/core/src/core.cpp +++ b/src/core/src/core.cpp @@ -25,6 +25,7 @@ #include "log.h" #include "core.h" #include "mem_map.h" +#include "hw/hw.h" #include "arm/disassembler/arm_disasm.h" #include "arm/interpreter/arm_interpreter.h" @@ -41,7 +42,8 @@ void RunLoop() { /// Step the CPU one instruction void SingleStep() { - g_app_core->ExecuteInstruction(); + g_app_core->Step(); + HW::Update(); } /// Halt the core @@ -69,6 +71,8 @@ void Shutdown() { delete g_disasm; delete g_app_core; delete g_sys_core; + + NOTICE_LOG(MASTER_LOG, "Core shutdown OK"); } } // namespace |