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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-26 16:19:11 +0200 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-08-12 13:47:31 +0200 |
commit | d443f0a92183c94eaa0c33dddbb450eb8fe2fd07 (patch) | |
tree | 6d7f1d0a00d63ea1a60e0d77df0b8bd533e53cfd | |
parent | Pica: Add register definition for vertex loading and rendering. (diff) | |
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-rw-r--r-- | src/video_core/command_processor.cpp | 81 | ||||
-rw-r--r-- | src/video_core/pica.h | 29 |
2 files changed, 102 insertions, 8 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 515c407ea..e909c8c32 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -4,6 +4,7 @@ #include "pica.h" #include "command_processor.h" +#include "math.h" namespace Pica { @@ -17,7 +18,85 @@ static inline void WritePicaReg(u32 id, u32 value) { registers[id] = value; switch(id) { - // TODO: Perform actions for anything which requires special treatment here... + // It seems like these trigger vertex rendering + case PICA_REG_INDEX(trigger_draw): + case PICA_REG_INDEX(trigger_draw_indexed): + { + const auto& attribute_config = registers.vertex_attributes; + const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress()); + + // Information about internal vertex attributes + const u8* vertex_attribute_sources[16]; + u32 vertex_attribute_strides[16]; + u32 vertex_attribute_formats[16]; + u32 vertex_attribute_elements[16]; + u32 vertex_attribute_element_size[16]; + + // Setup attribute data from loaders + for (int loader = 0; loader < 12; ++loader) { + const auto& loader_config = attribute_config.attribute_loaders[loader]; + + const u8* load_address = base_address + loader_config.data_offset; + + // TODO: What happens if a loader overwrites a previous one's data? + for (int component = 0; component < loader_config.component_count; ++component) { + u32 attribute_index = loader_config.GetComponent(component); + vertex_attribute_sources[attribute_index] = load_address; + vertex_attribute_strides[attribute_index] = loader_config.byte_count; + vertex_attribute_formats[attribute_index] = (u32)attribute_config.GetFormat(attribute_index); + vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); + vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); + load_address += attribute_config.GetStride(attribute_index); + } + } + + // Load vertices + bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); + + const auto& index_info = registers.index_array; + const u8* index_address_8 = (u8*)base_address + index_info.offset; + const u16* index_address_16 = (u16*)index_address_8; + bool index_u16 = (bool)index_info.format; + + for (int index = 0; index < registers.num_vertices; ++index) + { + int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; + + if (is_indexed) { + // TODO: Implement some sort of vertex cache! + } + + // Initialize data for the current vertex + struct { + Math::Vec4<float24> attr[16]; + } input; + + for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { + for (int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { + const u8* srcdata = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; + const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata : + (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata : + (vertex_attribute_formats[i] == 2) ? *(s16*)srcdata : + *(float*)srcdata; + input.attr[i][comp] = float24::FromFloat32(srcval); + DEBUG_LOG(GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", + comp, i, vertex, index, + attribute_config.GetBaseAddress(), + vertex_attribute_sources[i] - base_address, + srcdata - vertex_attribute_sources[i], + input.attr[i][comp].ToFloat32()); + } + } + // TODO: Run vertex data through vertex shader + + if (is_indexed) { + // TODO: Add processed vertex to vertex cache! + } + + // TODO: Submit vertex to primitive assembly + } + break; + } default: break; diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 5bd7f416e..faf124c3d 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -64,7 +64,7 @@ struct Regs { inline u32 GetBaseAddress() const { // TODO: Ugly, should fix PhysicalToVirtualAddress instead - return (base_address * 8) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; + return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR; } // Descriptor for internal vertex attributes @@ -110,12 +110,12 @@ struct Regs { } inline int GetNumElements(int n) const { - int sizes[] = { + u64 sizes[] = { size0, size1, size2, size3, size4, size5, size6, size7, size8, size9, size10, size11 }; - return sizes[n]+1; + return (int)sizes[n]+1; } inline int GetElementSizeInBytes(int n) const { @@ -128,7 +128,7 @@ struct Regs { } inline int GetNumTotalAttributes() const { - return num_extra_attributes+1; + return (int)num_extra_attributes+1; } // Attribute loaders map the source vertex data to input attributes @@ -158,12 +158,12 @@ struct Regs { }; inline int GetComponent(int n) const { - int components[] = { + u64 components[] = { comp0, comp1, comp2, comp3, comp4, comp5, comp6, comp7, comp8, comp9, comp10, comp11 }; - return components[n]; + return (int)components[n]; } } attribute_loaders[12]; } vertex_attributes; @@ -180,7 +180,16 @@ struct Regs { }; } index_array; - INSERT_PADDING_WORDS(0xd8); + // Number of vertices to render + u32 num_vertices; + + INSERT_PADDING_WORDS(0x5); + + // These two trigger rendering of triangles + u32 trigger_draw; + u32 trigger_draw_indexed; + + INSERT_PADDING_WORDS(0xd0); #undef INSERT_PADDING_WORDS_HELPER1 #undef INSERT_PADDING_WORDS_HELPER2 @@ -207,6 +216,9 @@ struct Regs { ADD_FIELD(viewport_size_y); ADD_FIELD(vertex_attributes); ADD_FIELD(index_array); + ADD_FIELD(num_vertices); + ADD_FIELD(trigger_draw); + ADD_FIELD(trigger_draw_indexed); #undef ADD_FIELD #endif // _MSC_VER @@ -249,6 +261,9 @@ ASSERT_REG_POSITION(viewport_size_x, 0x41); ASSERT_REG_POSITION(viewport_size_y, 0x43); ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(index_array, 0x227); +ASSERT_REG_POSITION(num_vertices, 0x228); +ASSERT_REG_POSITION(trigger_draw, 0x22e); +ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f); #undef ASSERT_REG_POSITION #endif // !defined(_MSC_VER) |