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authorbunnei <bunneidev@gmail.com>2020-12-10 09:11:11 +0100
committerGitHub <noreply@github.com>2020-12-10 09:11:11 +0100
commitd1a2b3fb18c6711d02b786616a23bb1becf04cb5 (patch)
tree162c7af75b25543a511d6a521575d34eaecd749c
parentMerge pull request #5179 from ReinUsesLisp/fs-path (diff)
parentgl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers() (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0c97a8988..ccbdfe967 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -878,7 +878,7 @@ private:
}
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
- for (const auto [index, info] : ir.GetConstantBuffers()) {
+ for (const auto& [index, info] : ir.GetConstantBuffers()) {
const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,