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author | bunnei <bunneidev@gmail.com> | 2018-06-07 00:56:55 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-07 00:56:55 +0200 |
commit | cfc9effa6c8d6b93b4fee6266c6524cacb86755b (patch) | |
tree | 3e6968e43a2377a0bfd8bb45f3ea8141f9bd0568 | |
parent | nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) (diff) | |
parent | gl_shader_decompiler: Implement LD_C instruction. (diff) | |
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-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 32 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 11 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 77 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 18 |
4 files changed, 110 insertions, 28 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 4eb507325..af18c2d81 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -109,11 +109,6 @@ union Sampler { u64 value{}; }; -union Uniform { - BitField<20, 14, u64> offset; - BitField<34, 5, u64> index; -}; - } // namespace Shader } // namespace Tegra @@ -180,6 +175,15 @@ enum class FloatRoundingOp : u64 { Trunc = 3, }; +enum class UniformType : u64 { + UnsignedByte = 0, + SignedByte = 1, + UnsignedShort = 2, + SignedShort = 3, + Single = 4, + Double = 5, +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -258,6 +262,11 @@ union Instruction { } ffma; union { + BitField<48, 3, UniformType> type; + BitField<44, 2, u64> unknown; + } ld_c; + + union { BitField<0, 3, u64> pred0; BitField<3, 3, u64> pred3; BitField<7, 1, u64> abs_a; @@ -354,12 +363,21 @@ union Instruction { } } bra; + union { + BitField<20, 14, u64> offset; + BitField<34, 5, u64> index; + } cbuf34; + + union { + BitField<20, 16, s64> offset; + BitField<36, 5, u64> index; + } cbuf36; + BitField<61, 1, u64> is_b_imm; BitField<60, 1, u64> is_b_gpr; BitField<59, 1, u64> is_c_gpr; Attribute attribute; - Uniform uniform; Sampler sampler; u64 value; @@ -374,6 +392,7 @@ public: KIL, BRA, LD_A, + LD_C, ST_A, TEX, TEXQ, // Texture Query @@ -548,6 +567,7 @@ private: INST("111000110011----", Id::KIL, Type::Flow, "KIL"), INST("111000100100----", Id::BRA, Type::Flow, "BRA"), INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"), + INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"), INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"), INST("1100000000111---", Id::TEX, Type::Memory, "TEX"), INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"), diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0a33868b7..30be38dd4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -654,7 +654,16 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr buffer_draw_state.bindpoint = current_bindpoint + bindpoint; boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address); - std::vector<u8> data(used_buffer.GetSize() * sizeof(float)); + + std::vector<u8> data; + if (used_buffer.IsIndirect()) { + // Buffer is accessed indirectly, so upload the entire thing + data.resize(buffer.size * sizeof(float)); + } else { + // Buffer is accessed directly, upload just what we use + data.resize(used_buffer.GetSize() * sizeof(float)); + } + Memory::ReadBlock(*addr, data.data(), data.size()); glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7a59ecccf..a703b9151 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -20,7 +20,6 @@ using Tegra::Shader::OpCode; using Tegra::Shader::Register; using Tegra::Shader::Sampler; using Tegra::Shader::SubOp; -using Tegra::Shader::Uniform; constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; @@ -365,11 +364,9 @@ public: } /// Generates code representing a uniform (C buffer) register, interpreted as the input type. - std::string GetUniform(const Uniform& uniform, GLSLRegister::Type type) { - declr_const_buffers[uniform.index].MarkAsUsed(static_cast<unsigned>(uniform.index), - static_cast<unsigned>(uniform.offset), stage); - std::string value = - 'c' + std::to_string(uniform.index) + '[' + std::to_string(uniform.offset) + ']'; + std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type) { + declr_const_buffers[index].MarkAsUsed(index, offset, stage); + std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset) + ']'; if (type == GLSLRegister::Type::Float) { return value; @@ -380,10 +377,19 @@ public: } } - /// Generates code representing a uniform (C buffer) register, interpreted as the type of the - /// destination register. - std::string GetUniform(const Uniform& uniform, const Register& dest_reg) { - return GetUniform(uniform, regs[dest_reg].GetActiveType()); + std::string GetUniformIndirect(u64 index, s64 offset, const Register& index_reg, + GLSLRegister::Type type) { + declr_const_buffers[index].MarkAsUsedIndirect(index, stage); + std::string value = 'c' + std::to_string(index) + "[(floatBitsToInt(" + + GetRegister(index_reg, 0) + ") + " + std::to_string(offset) + ") / 4]"; + + if (type == GLSLRegister::Type::Float) { + return value; + } else if (type == GLSLRegister::Type::Integer) { + return "floatBitsToInt(" + value + ')'; + } else { + UNREACHABLE(); + } } /// Add declarations for registers @@ -747,7 +753,8 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsFloat(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, instr.gpr0); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Float); } } @@ -904,7 +911,8 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsInteger(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Integer); } } @@ -936,7 +944,8 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsInteger(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Integer); } } @@ -953,7 +962,8 @@ private: switch (opcode->GetId()) { case OpCode::Id::FFMA_CR: { - op_b += regs.GetUniform(instr.uniform, instr.gpr0); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Float); op_c += regs.GetRegisterAsFloat(instr.gpr39); break; } @@ -964,7 +974,8 @@ private: } case OpCode::Id::FFMA_RC: { op_b += regs.GetRegisterAsFloat(instr.gpr39); - op_c += regs.GetUniform(instr.uniform, instr.gpr0); + op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Float); break; } case OpCode::Id::FFMA_IMM: { @@ -1079,6 +1090,33 @@ private: attribute); break; } + case OpCode::Id::LD_C: { + ASSERT_MSG(instr.ld_c.unknown == 0, "Unimplemented"); + + std::string op_a = + regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, instr.gpr8, + GLSLRegister::Type::Float); + std::string op_b = + regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, instr.gpr8, + GLSLRegister::Type::Float); + + switch (instr.ld_c.type.Value()) { + case Tegra::Shader::UniformType::Single: + regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); + break; + + case Tegra::Shader::UniformType::Double: + regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1); + regs.SetRegisterToFloat(instr.gpr0.Value() + 1, 0, op_b, 1, 1); + break; + + default: + NGLOG_CRITICAL(HW_GPU, "Unhandled type: {}", + static_cast<unsigned>(instr.ld_c.type.Value())); + UNREACHABLE(); + } + break; + } case OpCode::Id::ST_A: { ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested"); regs.SetOutputAttributeToRegister(attribute, instr.attribute.fmt20.element, @@ -1175,7 +1213,8 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsFloat(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Float); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Float); } } @@ -1216,7 +1255,8 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed); } else { - op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Integer); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Integer); } using Tegra::Shader::Pred; @@ -1262,7 +1302,8 @@ private: if (instr.is_b_gpr) { op_b += regs.GetRegisterAsFloat(instr.gpr20); } else { - op_b += regs.GetUniform(instr.uniform, GLSLRegister::Type::Float); + op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Float); } } diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 458032b5c..ad795610c 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -22,17 +22,28 @@ class ConstBufferEntry { using Maxwell = Tegra::Engines::Maxwell3D::Regs; public: - void MarkAsUsed(unsigned index, unsigned offset, Maxwell::ShaderStage stage) { + void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) { is_used = true; - this->index = index; + this->index = static_cast<unsigned>(index); + this->stage = stage; + max_offset = std::max(max_offset, static_cast<unsigned>(offset)); + } + + void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) { + is_used = true; + is_indirect = true; + this->index = static_cast<unsigned>(index); this->stage = stage; - max_offset = std::max(max_offset, offset); } bool IsUsed() const { return is_used; } + bool IsIndirect() const { + return is_indirect; + } + unsigned GetIndex() const { return index; } @@ -51,6 +62,7 @@ private: }; bool is_used{}; + bool is_indirect{}; unsigned index{}; unsigned max_offset{}; Maxwell::ShaderStage stage; |