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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-06-26 20:31:14 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-26 20:31:14 +0200 |
commit | ce990adae528abd9d9912810a69839e07237a121 (patch) | |
tree | 6f2f3ed039ba43997f5a767544eb420adba95bf6 | |
parent | Merge pull request #10894 from lat9nq/bsd-tzdb (diff) | |
parent | externals: Include player led fix on SDL (diff) | |
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m--------- | externals/SDL | 0 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 28 |
2 files changed, 20 insertions, 8 deletions
diff --git a/externals/SDL b/externals/SDL -Subproject c27f3ead7c37bcbef608f385baa9fce7232efc6 +Subproject 491fba1d06a4810645092b2559b9cc94abeb23b diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 9a0439bb5..3cc639ba7 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -150,6 +150,8 @@ public: if (sdl_controller) { const auto type = SDL_GameControllerGetType(sdl_controller.get()); return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) || + (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) || + (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) || (type == SDL_CONTROLLER_TYPE_PS5); } return false; @@ -228,9 +230,8 @@ public: return false; } - Common::Input::BatteryLevel GetBatteryLevel() { - const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get()); - switch (level) { + Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) { + switch (battery_level) { case SDL_JOYSTICK_POWER_EMPTY: return Common::Input::BatteryLevel::Empty; case SDL_JOYSTICK_POWER_LOW: @@ -378,7 +379,6 @@ void SDLDriver::InitJoystick(int joystick_index) { if (joystick_map.find(guid) == joystick_map.end()) { auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); PreSetController(joystick->GetPadIdentifier()); - SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel()); joystick->EnableMotion(); joystick_map[guid].emplace_back(std::move(joystick)); return; @@ -398,7 +398,6 @@ void SDLDriver::InitJoystick(int joystick_index) { const int port = static_cast<int>(joystick_guid_list.size()); auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); PreSetController(joystick->GetPadIdentifier()); - SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel()); joystick->EnableMotion(); joystick_guid_list.emplace_back(std::move(joystick)); } @@ -438,8 +437,6 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetButton(identifier, event.jbutton.button, true); - // Battery doesn't trigger an event so just update every button press - SetBattery(identifier, joystick->GetBatteryLevel()); } break; } @@ -466,6 +463,13 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { } break; } + case SDL_JOYBATTERYUPDATED: { + if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) { + const PadIdentifier identifier = joystick->GetPadIdentifier(); + SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level)); + } + break; + } case SDL_JOYDEVICEREMOVED: LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); @@ -501,6 +505,9 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); } else { SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1"); } // Disable hidapi drivers for pro controllers when the custom joycon driver is enabled @@ -508,8 +515,11 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); } else { SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); } + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1"); + // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native // driver on Linux. SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); @@ -789,7 +799,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p // This list also excludes Screenshot since there's not really a mapping for that ButtonBindings switch_to_sdl_button; - if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { + if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO || + SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT || + SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) { switch_to_sdl_button = GetNintendoButtonBinding(joystick); } else { switch_to_sdl_button = GetDefaultButtonBinding(); |