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authorbunnei <ericbunnie@gmail.com>2014-06-07 02:05:16 +0200
committerbunnei <ericbunnie@gmail.com>2014-06-13 15:51:14 +0200
commitbfdd874b1f3a7af9ec540105ed1d52edc0d72472 (patch)
treee534660ab94eee428a1d77b8c5f4e1c2df6b82db
parentThread: Updated VerifyWait to be more readable (but functionally the same). (diff)
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-rw-r--r--src/core/hle/kernel/thread.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 0385a64fd..cb5b89379 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -145,7 +145,7 @@ void ChangeReadyState(Thread* t, bool ready) {
/// Verify that a thread has not been released from waiting
inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) {
Handle wait_id = 0;
- Thread *t = g_object_pool.GetFast<Thread>(thread);
+ Thread* t = g_object_pool.GetFast<Thread>(thread);
if (t != nullptr && type == t->wait_type && handle == t->wait_handle) {
return true;
} else {
@@ -158,7 +158,7 @@ inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) {
/// Stops the current thread
void StopThread(Handle thread, const char* reason) {
u32 error;
- Thread *t = g_object_pool.Get<Thread>(thread, error);
+ Thread* t = g_object_pool.Get<Thread>(thread, error);
if (t) {
ChangeReadyState(t, false);
t->status = THREADSTATUS_DORMANT;