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author | LC <mathew1800@gmail.com> | 2021-01-23 16:46:18 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-23 16:46:18 +0100 |
commit | bfd2bcb068db0bcefcf4de231e9a351a37953601 (patch) | |
tree | 9524ecae015a27c0b5e1c42d2a83e14ace9fdf82 | |
parent | Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build (diff) | |
parent | sdl_impl: Set the maximum vibration duration to 1 second (diff) | |
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-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index d32eb732a..1b5750937 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -81,10 +81,14 @@ public: } bool RumblePlay(u16 amp_low, u16 amp_high) { + constexpr u32 rumble_max_duration_ms = 1000; + if (sdl_controller) { - return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0; + return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, + rumble_max_duration_ms) == 0; } else if (sdl_joystick) { - return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0; + return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, + rumble_max_duration_ms) == 0; } return false; |