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author | bunnei <bunneidev@gmail.com> | 2015-03-10 23:08:55 +0100 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2015-03-10 23:08:55 +0100 |
commit | b56829df020a81248dd04688ff2b307f3444a09f (patch) | |
tree | 24a438627339b2d506e659adfa0873cdf037852a | |
parent | Merge pull request #649 from lioncash/clean (diff) | |
parent | Added LCD registers, and implementation for color filling in OGL code. (diff) | |
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-rw-r--r-- | src/common/logging/backend.cpp | 1 | ||||
-rw-r--r-- | src/common/logging/log.h | 1 | ||||
-rw-r--r-- | src/core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/core/hle/service/gsp_gpu.cpp | 44 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 9 | ||||
-rw-r--r-- | src/core/hw/gpu.h | 2 | ||||
-rw-r--r-- | src/core/hw/hw.cpp | 38 | ||||
-rw-r--r-- | src/core/hw/hw.h | 24 | ||||
-rw-r--r-- | src/core/hw/lcd.cpp | 66 | ||||
-rw-r--r-- | src/core/hw/lcd.h | 88 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 54 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 5 |
12 files changed, 282 insertions, 52 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index 7b479b569..649640e72 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -45,6 +45,7 @@ static std::shared_ptr<Logger> global_logger; SUB(Service, SOC) \ CLS(HW) \ SUB(HW, Memory) \ + SUB(HW, LCD) \ SUB(HW, GPU) \ CLS(Frontend) \ CLS(Render) \ diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 7b67b3c07..83d64145b 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h @@ -65,6 +65,7 @@ enum class Class : ClassType { Service_SOC, ///< The SOC (Socket) service HW, ///< Low-level hardware emulation HW_Memory, ///< Memory-map and address translation + HW_LCD, ///< LCD register emulation HW_GPU, ///< GPU control emulation Frontend, ///< Emulator UI Render, ///< Emulator video output and hardware acceleration diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 212da25c5..33e5be3a4 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -87,6 +87,7 @@ set(SRCS hle/svc.cpp hw/gpu.cpp hw/hw.cpp + hw/lcd.cpp loader/elf.cpp loader/loader.cpp loader/ncch.cpp @@ -196,6 +197,7 @@ set(HEADERS hle/svc.h hw/gpu.h hw/hw.h + hw/lcd.h loader/elf.h loader/loader.h loader/ncch.h diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index c23cfa3c8..cff585698 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -7,14 +7,20 @@ #include "core/mem_map.h" #include "core/hle/kernel/event.h" #include "core/hle/kernel/shared_memory.h" +#include "core/hle/result.h" #include "gsp_gpu.h" +#include "core/hw/hw.h" #include "core/hw/gpu.h" +#include "core/hw/lcd.h" #include "video_core/gpu_debugger.h" // Main graphics debugger object - TODO: Here is probably not the best place for this GraphicsDebugger g_debugger; +// Beginning address of HW regs +const static u32 REGS_BEGIN = 0x1EB00000; + //////////////////////////////////////////////////////////////////////////////////////////////////// // Namespace GSP_GPU @@ -85,7 +91,7 @@ static void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) { return; while (size_in_bytes > 0) { - GPU::Write<u32>(base_address + 0x1EB00000, *data); + HW::Write<u32>(base_address + REGS_BEGIN, *data); size_in_bytes -= 4; ++data; @@ -128,15 +134,15 @@ static void WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, const u32* return; while (size_in_bytes > 0) { - const u32 reg_address = base_address + 0x1EB00000; + const u32 reg_address = base_address + REGS_BEGIN; u32 reg_value; - GPU::Read<u32>(reg_value, reg_address); + HW::Read<u32>(reg_value, reg_address); // Update the current value of the register only for set mask bits reg_value = (reg_value & ~*masks) | (*data | *masks); - GPU::Write<u32>(reg_address, reg_value); + HW::Write<u32>(reg_address, reg_value); size_in_bytes -= 4; ++data; @@ -188,7 +194,7 @@ static void ReadHWRegs(Service::Interface* self) { u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]); while (size > 0) { - GPU::Read<u32>(*dst, reg_addr + 0x1EB00000); + HW::Read<u32>(*dst, reg_addr + REGS_BEGIN); size -= 4; ++dst; @@ -427,6 +433,32 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { } } +/** + * GSP_GPU::SetLcdForceBlack service function + * + * Enable or disable REG_LCDCOLORFILL with the color black. + * + * Inputs: + * 1: Black color fill flag (0 = don't fill, !0 = fill) + * Outputs: + * 1: Result code + */ +static void SetLcdForceBlack(Service::Interface* self) { + u32* cmd_buff = Kernel::GetCommandBuffer(); + + bool enable_black = cmd_buff[1] != 0; + LCD::Regs::ColorFill data = {0}; + + // Since data is already zeroed, there is no need to explicitly set + // the color to black (all zero). + data.is_enabled = enable_black; + + LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD + LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD + + cmd_buff[1] = RESULT_SUCCESS.raw; +} + /// This triggers handling of the GX command written to the command buffer in shared memory. static void TriggerCmdReqQueue(Service::Interface* self) { // Iterate through each thread's command queue... @@ -460,7 +492,7 @@ const Interface::FunctionInfo FunctionTable[] = { {0x00080082, FlushDataCache, "FlushDataCache"}, {0x00090082, nullptr, "InvalidateDataCache"}, {0x000A0044, nullptr, "RegisterInterruptEvents"}, - {0x000B0040, nullptr, "SetLcdForceBlack"}, + {0x000B0040, SetLcdForceBlack, "SetLcdForceBlack"}, {0x000C0000, TriggerCmdReqQueue, "TriggerCmdReqQueue"}, {0x000D0140, nullptr, "SetDisplayTransfer"}, {0x000E0180, nullptr, "SetTextureCopy"}, diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index b7102b874..30318fc06 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -15,12 +15,13 @@ #include "core/hle/service/gsp_gpu.h" #include "core/hle/service/dsp_dsp.h" +#include "core/hw/hw.h" #include "core/hw/gpu.h" #include "video_core/command_processor.h" #include "video_core/utils.h" #include "video_core/video_core.h" -#include <video_core/color.h> +#include "video_core/color.h" namespace GPU { @@ -40,7 +41,7 @@ static bool last_skip_frame = false; template <typename T> inline void Read(T &var, const u32 raw_addr) { - u32 addr = raw_addr - 0x1EF00000; + u32 addr = raw_addr - HW::VADDR_GPU; u32 index = addr / 4; // Reads other than u32 are untested, so I'd rather have them abort than silently fail @@ -54,7 +55,7 @@ inline void Read(T &var, const u32 raw_addr) { template <typename T> inline void Write(u32 addr, const T data) { - addr -= 0x1EF00000; + addr -= HW::VADDR_GPU; u32 index = addr / 4; // Writes other than u32 are untested, so I'd rather have them abort than silently fail @@ -313,8 +314,6 @@ void Init() { framebuffer_top.address_right2 = 0x182B9800; framebuffer_sub.address_left1 = 0x1848F000; framebuffer_sub.address_left2 = 0x184C7800; - //framebuffer_sub.address_right1 = unknown; - //framebuffer_sub.address_right2 = unknown; framebuffer_top.width = 240; framebuffer_top.height = 400; diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index 3e81f03ef..5b7f0a4e9 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -246,6 +246,8 @@ struct Regs { return content[index]; } +#undef ASSERT_MEMBER_SIZE + private: /* * Most physical addresses which GPU registers refer to are 8-byte aligned. diff --git a/src/core/hw/hw.cpp b/src/core/hw/hw.cpp index a63ba6eeb..bed50af50 100644 --- a/src/core/hw/hw.cpp +++ b/src/core/hw/hw.cpp @@ -6,43 +6,19 @@ #include "core/hw/hw.h" #include "core/hw/gpu.h" +#include "core/hw/lcd.h" namespace HW { -enum { - VADDR_HASH = 0x1EC01000, - VADDR_CSND = 0x1EC03000, - VADDR_DSP = 0x1EC40000, - VADDR_PDN = 0x1EC41000, - VADDR_CODEC = 0x1EC41000, - VADDR_SPI = 0x1EC42000, - VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM? - VADDR_I2C = 0x1EC44000, - VADDR_CODEC_2 = 0x1EC45000, - VADDR_HID = 0x1EC46000, - VADDR_PAD = 0x1EC46000, - VADDR_PTM = 0x1EC46000, - VADDR_GPIO = 0x1EC47000, - VADDR_I2C_2 = 0x1EC48000, - VADDR_SPI_3 = 0x1EC60000, - VADDR_I2C_3 = 0x1EC61000, - VADDR_MIC = 0x1EC62000, - VADDR_PXI = 0x1EC63000, // 0xFFFD2000 - //VADDR_NTRCARD - VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info - VADDR_DSP_2 = 0x1ED03000, - VADDR_HASH_2 = 0x1EE01000, - VADDR_GPU = 0x1EF00000, -}; - template <typename T> inline void Read(T &var, const u32 addr) { switch (addr & 0xFFFFF000) { - case VADDR_GPU: GPU::Read(var, addr); break; - + case VADDR_LCD: + LCD::Write(var, addr); + break; default: LOG_ERROR(HW_Memory, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); } @@ -51,11 +27,12 @@ inline void Read(T &var, const u32 addr) { template <typename T> inline void Write(u32 addr, const T data) { switch (addr & 0xFFFFF000) { - case VADDR_GPU: GPU::Write(addr, data); break; - + case VADDR_LCD: + LCD::Write(addr, data); + break; default: LOG_ERROR(HW_Memory, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); } @@ -80,6 +57,7 @@ void Update() { /// Initialize hardware void Init() { GPU::Init(); + LCD::Init(); LOG_DEBUG(HW, "initialized OK"); } diff --git a/src/core/hw/hw.h b/src/core/hw/hw.h index 991c0a07d..d65608910 100644 --- a/src/core/hw/hw.h +++ b/src/core/hw/hw.h @@ -8,6 +8,30 @@ namespace HW { +/// Beginnings of IO register regions, in the user VA space. +enum : u32 { + VADDR_HASH = 0x1EC01000, + VADDR_CSND = 0x1EC03000, + VADDR_DSP = 0x1EC40000, + VADDR_PDN = 0x1EC41000, + VADDR_CODEC = 0x1EC41000, + VADDR_SPI = 0x1EC42000, + VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM? + VADDR_I2C = 0x1EC44000, + VADDR_CODEC_2 = 0x1EC45000, + VADDR_HID = 0x1EC46000, + VADDR_GPIO = 0x1EC47000, + VADDR_I2C_2 = 0x1EC48000, + VADDR_SPI_3 = 0x1EC60000, + VADDR_I2C_3 = 0x1EC61000, + VADDR_MIC = 0x1EC62000, + VADDR_PXI = 0x1EC63000, + VADDR_LCD = 0x1ED02000, + VADDR_DSP_2 = 0x1ED03000, + VADDR_HASH_2 = 0x1EE01000, + VADDR_GPU = 0x1EF00000, +}; + template <typename T> void Read(T &var, const u32 addr); diff --git a/src/core/hw/lcd.cpp b/src/core/hw/lcd.cpp new file mode 100644 index 000000000..7986f3ddb --- /dev/null +++ b/src/core/hw/lcd.cpp @@ -0,0 +1,66 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/common_types.h" + +#include "core/arm/arm_interface.h" +#include "core/hle/hle.h" +#include "core/hw/hw.h" +#include "core/hw/lcd.h" + +namespace LCD { + +Regs g_regs; + +template <typename T> +inline void Read(T &var, const u32 raw_addr) { + u32 addr = raw_addr - HW::VADDR_LCD; + u32 index = addr / 4; + + // Reads other than u32 are untested, so I'd rather have them abort than silently fail + if (index >= 0x400 || !std::is_same<T, u32>::value) { + LOG_ERROR(HW_LCD, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); + return; + } + + var = g_regs[index]; +} + +template <typename T> +inline void Write(u32 addr, const T data) { + addr -= HW::VADDR_LCD; + u32 index = addr / 4; + + // Writes other than u32 are untested, so I'd rather have them abort than silently fail + if (index >= 0x400 || !std::is_same<T, u32>::value) { + LOG_ERROR(HW_LCD, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); + return; + } + + g_regs[index] = static_cast<u32>(data); +} + +// Explicitly instantiate template functions because we aren't defining this in the header: + +template void Read<u64>(u64 &var, const u32 addr); +template void Read<u32>(u32 &var, const u32 addr); +template void Read<u16>(u16 &var, const u32 addr); +template void Read<u8>(u8 &var, const u32 addr); + +template void Write<u64>(u32 addr, const u64 data); +template void Write<u32>(u32 addr, const u32 data); +template void Write<u16>(u32 addr, const u16 data); +template void Write<u8>(u32 addr, const u8 data); + +/// Initialize hardware +void Init() { + LOG_DEBUG(HW_LCD, "initialized OK"); +} + +/// Shutdown hardware +void Shutdown() { + LOG_DEBUG(HW_LCD, "shutdown OK"); +} + +} // namespace diff --git a/src/core/hw/lcd.h b/src/core/hw/lcd.h new file mode 100644 index 000000000..43893a625 --- /dev/null +++ b/src/core/hw/lcd.h @@ -0,0 +1,88 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <cstddef> + +#include "common/common_types.h" +#include "common/bit_field.h" + +#define LCD_REG_INDEX(field_name) (offsetof(LCD::Regs, field_name) / sizeof(u32)) + +namespace LCD { + +struct Regs { + + union ColorFill { + u32 raw; + + BitField<0, 8, u32> color_r; + BitField<8, 8, u32> color_g; + BitField<16, 8, u32> color_b; + BitField<24, 1, u32> is_enabled; + }; + + INSERT_PADDING_WORDS(0x81); + ColorFill color_fill_top; + INSERT_PADDING_WORDS(0xE); + u32 backlight_top; + + INSERT_PADDING_WORDS(0x1F0); + + ColorFill color_fill_bottom; + INSERT_PADDING_WORDS(0xE); + u32 backlight_bottom; + INSERT_PADDING_WORDS(0x16F); + + static inline size_t NumIds() { + return sizeof(Regs) / sizeof(u32); + } + + u32& operator [] (int index) const { + u32* content = (u32*)this; + return content[index]; + } + + u32& operator [] (int index) { + u32* content = (u32*)this; + return content[index]; + } + +#undef ASSERT_MEMBER_SIZE + +}; +static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout"); + +// TODO: MSVC does not support using offsetof() on non-static data members even though this +// is technically allowed since C++11. This macro should be enabled once MSVC adds +// support for that. +#ifndef _MSC_VER +#define ASSERT_REG_POSITION(field_name, position) \ + static_assert(offsetof(Regs, field_name) == position * 4, \ + "Field "#field_name" has invalid position") + +ASSERT_REG_POSITION(color_fill_top, 0x81); +ASSERT_REG_POSITION(backlight_top, 0x90); +ASSERT_REG_POSITION(color_fill_bottom, 0x281); +ASSERT_REG_POSITION(backlight_bottom, 0x290); + +#undef ASSERT_REG_POSITION +#endif // !defined(_MSC_VER) + +extern Regs g_regs; + +template <typename T> +void Read(T &var, const u32 addr); + +template <typename T> +void Write(u32 addr, const T data); + +/// Initialize hardware +void Init(); + +/// Shutdown hardware +void Shutdown(); + +} // namespace diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 95ab96340..4273a177f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -3,6 +3,8 @@ // Refer to the license.txt file included. #include "core/hw/gpu.h" +#include "core/hw/hw.h" +#include "core/hw/lcd.h" #include "core/mem_map.h" #include "common/emu_window.h" @@ -64,16 +66,33 @@ void RendererOpenGL::SwapBuffers() { for(int i : {0, 1}) { const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; - if (textures[i].width != (GLsizei)framebuffer.width || - textures[i].height != (GLsizei)framebuffer.height || - textures[i].format != framebuffer.color_format) { - // Reallocate texture if the framebuffer size has changed. - // This is expected to not happen very often and hence should not be a - // performance problem. - ConfigureFramebufferTexture(textures[i], framebuffer); + // Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04 + u32 lcd_color_addr = (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom); + lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr; + LCD::Regs::ColorFill color_fill = {0}; + LCD::Read(color_fill.raw, lcd_color_addr); + + if (color_fill.is_enabled) { + LoadColorToActiveGLTexture(color_fill.color_r, color_fill.color_g, color_fill.color_b, textures[i]); + + // Resize the texture in case the framebuffer size has changed + textures[i].width = 1; + textures[i].height = 1; + } else { + if (textures[i].width != (GLsizei)framebuffer.width || + textures[i].height != (GLsizei)framebuffer.height || + textures[i].format != framebuffer.color_format) { + // Reallocate texture if the framebuffer size has changed. + // This is expected to not happen very often and hence should not be a + // performance problem. + ConfigureFramebufferTexture(textures[i], framebuffer); + } + LoadFBToActiveGLTexture(framebuffer, textures[i]); + + // Resize the texture in case the framebuffer size has changed + textures[i].width = framebuffer.width; + textures[i].height = framebuffer.height; } - - LoadFBToActiveGLTexture(GPU::g_regs.framebuffer_config[i], textures[i]); } DrawScreens(); @@ -127,10 +146,25 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& // TODO: Applications could theoretically crash Citra here by specifying too large // framebuffer sizes. We should make sure that this cannot happen. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height, - texture.gl_format, texture.gl_type, framebuffer_data); + texture.gl_format, texture.gl_type, framebuffer_data); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glBindTexture(GL_TEXTURE_2D, 0); +} +/** + * Fills active OpenGL texture with the given RGB color. + * Since the color is solid, the texture can be 1x1 but will stretch across whatever it's rendered on. + * This has the added benefit of being *really fast*. + */ +void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, + const TextureInfo& texture) { + glBindTexture(GL_TEXTURE_2D, texture.handle); + + u8 framebuffer_data[3] = { color_r, color_g, color_b }; + + // Update existing texture + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data); glBindTexture(GL_TEXTURE_2D, 0); } diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index bcabab557..cd782428e 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -58,6 +58,9 @@ private: // Loads framebuffer from emulated memory into the active OpenGL texture. static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, const TextureInfo& texture); + // Fills active OpenGL texture with the given RGB color. + static void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, + const TextureInfo& texture); /// Computes the viewport rectangle MathUtil::Rectangle<unsigned> GetViewportExtent(); @@ -72,7 +75,7 @@ private: GLuint vertex_array_handle; GLuint vertex_buffer_handle; GLuint program_id; - std::array<TextureInfo, 2> textures; + std::array<TextureInfo, 2> textures; ///< Textures for top and bottom screens respectively // Shader uniform location indices GLuint uniform_modelview_matrix; GLuint uniform_color_texture; |