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author | Subv <subv2112@gmail.com> | 2015-08-21 17:09:15 +0200 |
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committer | Subv <subv2112@gmail.com> | 2015-08-21 17:09:15 +0200 |
commit | b3e530d005324d915974a4d36a2588656364ab17 (patch) | |
tree | 1a08c97bd7e0c2953cad2e0ca557340f61a999a9 | |
parent | SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled. (diff) | |
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-rw-r--r-- | src/video_core/rasterizer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 696839da6..c6557bf1a 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -215,7 +215,6 @@ static void SetStencil(int x, int y, u8 value) { } } -// TODO: Should the stencil mask be applied to the "old_stencil" or "ref" operands? Most likely not! static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) { switch (action) { case Regs::StencilAction::Keep: |