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author | Narr the Reg <juangerman-13@hotmail.com> | 2022-12-26 00:47:50 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-26 00:47:50 +0100 |
commit | ac00ead7d40142d6113c57cde365a55894a0d270 (patch) | |
tree | a5f3c6be02b147e270c884b013e5269e6cfe8dc3 | |
parent | Merge pull request #9500 from liamwhite/reentrant-shutdown (diff) | |
parent | TAS: Increase accuracy of Stick inputs (diff) | |
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-rw-r--r-- | src/core/hid/emulated_controller.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index f238d6ccd..5587ee097 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() { tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); + + // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates + // making sure they play back in the game as originally written down in the script file + tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f); + tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); + tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); + tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); } void EmulatedController::LoadVirtualGamepadParams() { |