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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2022-10-16 09:15:54 +0200 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2022-10-16 09:15:54 +0200 |
commit | 9fe077635e00aba362034a694c5d1a701abc288a (patch) | |
tree | a6f828773944376034328a58bbcd4efb392f36bd | |
parent | sdl2_sink: Check for null string when loading SDL audio devices (diff) | |
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-rw-r--r-- | src/audio_core/sink/sdl2_sink.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp index dee47cf0e..cc13c6254 100644 --- a/src/audio_core/sink/sdl2_sink.cpp +++ b/src/audio_core/sink/sdl2_sink.cpp @@ -230,7 +230,7 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) { const int device_count = SDL_GetNumAudioDevices(capture); for (int i = 0; i < device_count; ++i) { - const char* name = SDL_GetAudioDeviceName(i, 0); + const char* name = SDL_GetAudioDeviceName(i, capture); if (name != nullptr) { device_list.emplace_back(name); } |