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author | Subv <subv2112@gmail.com> | 2017-06-28 19:43:00 +0200 |
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committer | wwylele <wwylele@gmail.com> | 2017-07-11 18:39:15 +0200 |
commit | 9906feefbd37ebfd658fecc47e960f23adc6b190 (patch) | |
tree | 6e1b0eab1e8a5d6531cbf96663e607510556a956 | |
parent | SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function. (diff) | |
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-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index b2d2b6ef2..2c7a1a815 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -163,14 +163,6 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( light_vector.Normalize(); - auto LV_N = Math::Dot(light_vector, normal); - auto dot_product = LV_N; - - if (light_config.config.two_sided_diffuse) - dot_product = std::abs(dot_product); - else - dot_product = std::max(dot_product, 0.0f); - float dist_atten = 1.0f; if (!lighting.IsDistAttenDisabled(num)) { auto distance = (-view - position).Length(); @@ -187,15 +179,6 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( dist_atten = LookupLightingLut(g_state.lighting, lut, lutindex, delta); } - float clamp_highlights = 1.0f; - - if (lighting.config0.clamp_highlights) { - if (LV_N <= 0.f) - clamp_highlights = 0.f; - else - clamp_highlights = 1.f; - } - auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input, bool abs) -> std::tuple<u8, float> { @@ -386,6 +369,23 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( } } + auto dot_product = Math::Dot(light_vector, normal); + + // Calculate clamp highlights before applying the two-sided diffuse configuration to the dot + // product. + float clamp_highlights = 1.0f; + if (lighting.config0.clamp_highlights) { + if (dot_product <= 0.f) + clamp_highlights = 0.f; + else + clamp_highlights = 1.f; + } + + if (light_config.config.two_sided_diffuse) + dot_product = std::abs(dot_product); + else + dot_product = std::max(dot_product, 0.0f); + auto diffuse = light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); |