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authorbunnei <bunneidev@gmail.com>2018-10-20 18:35:10 +0200
committerGitHub <noreply@github.com>2018-10-20 18:35:10 +0200
commit8dc7db7e33ff47700d0d08c9d20f0b47a0b9622b (patch)
tree30e2cffde9a7d285396937888fb33f162c902401
parentMerge pull request #1501 from ReinUsesLisp/half-float (diff)
parentgl_shader_decompiler: Move position varying declaration back to gl_shader_gen (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h2
3 files changed, 9 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index e050b063a..a427353e9 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -30,8 +30,6 @@ using Tegra::Shader::SubOp;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
-enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
-
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
@@ -591,13 +589,6 @@ private:
/// Generates declarations for input attributes.
void GenerateInputAttrs() {
- if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
- const std::string attr =
- stage == Maxwell3D::Regs::ShaderStage::Geometry ? "gs_position[]" : "position";
- declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
- ") in vec4 " + attr + ';');
- }
-
for (const auto element : declr_input_attribute) {
// TODO(bunnei): Use proper number of elements for these
u32 idx =
@@ -620,10 +611,6 @@ private:
/// Generates declarations for output attributes.
void GenerateOutputAttrs() {
- if (stage != Maxwell3D::Regs::ShaderStage::Fragment) {
- declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
- ") out vec4 position;");
- }
for (const auto& index : declr_output_attribute) {
// TODO(bunnei): Use proper number of elements for these
const u32 idx = static_cast<u32>(index) -
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 1e5eb32df..ecbc9d8ed 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -23,6 +23,8 @@ out gl_PerVertex {
vec4 gl_Position;
};
+layout (location = 0) out vec4 position;
+
layout(std140) uniform vs_config {
vec4 viewport_flip;
uvec4 instance_id;
@@ -96,6 +98,9 @@ out gl_PerVertex {
vec4 gl_Position;
};
+layout (location = 0) in vec4 gs_position[];
+layout (location = 0) out vec4 position;
+
layout (std140) uniform gs_config {
vec4 viewport_flip;
uvec4 instance_id;
@@ -131,6 +136,8 @@ layout(location = 5) out vec4 FragColor5;
layout(location = 6) out vec4 FragColor6;
layout(location = 7) out vec4 FragColor7;
+layout (location = 0) in vec4 position;
+
layout (std140) uniform fs_config {
vec4 viewport_flip;
uvec4 instance_id;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 79596087a..520b9d4e3 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -16,6 +16,8 @@ namespace OpenGL::GLShader {
constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
using ProgramCode = std::vector<u64>;
+enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
+
class ConstBufferEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;