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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-22 08:59:18 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-23 01:28:49 +0100 |
commit | 894ad74b8776687bdf9699b53c75659fbc757941 (patch) | |
tree | 12fbe0e6097c72a5d95ccdd56cdec589c2984e60 | |
parent | gl_shader_decompiler: Normalize image bindings (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 41ca005a1..370bdf052 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -279,8 +279,9 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp variant.block_x, variant.block_y, variant.block_z); if (variant.shared_memory_size > 0) { - source += fmt::format("shared uint smem[{}];", - Common::AlignUp(variant.shared_memory_size, 4) / 4); + // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool + // avoids out of bound stores. Find out why shared memory size is being invalid. + source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); } if (variant.local_memory_size > 0) { |