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authorbunnei <bunneidev@gmail.com>2018-08-07 03:34:20 +0200
committerGitHub <noreply@github.com>2018-08-07 03:34:20 +0200
commit75df8a39697050ce4661bbd3fa5a3f9d42ae371c (patch)
tree0aa774717cc315843d5ad7bb3f35088a854ef665
parentMerge pull request #944 from lioncash/menu (diff)
parentqt/main: Avoid sign conversions in UpdateRecentFiles() (diff)
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-rw-r--r--src/yuzu/main.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 886288c0d..dd71bd763 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -81,6 +81,8 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
void GMainWindow::ShowCallouts() {}
+const int GMainWindow::max_recent_files_item;
+
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
debug_context = Tegra::DebugContext::Construct();
@@ -579,11 +581,11 @@ void GMainWindow::StoreRecentFile(const QString& filename) {
}
void GMainWindow::UpdateRecentFiles() {
- unsigned int num_recent_files =
- std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
+ const int num_recent_files =
+ std::min(UISettings::values.recent_files.size(), max_recent_files_item);
- for (unsigned int i = 0; i < num_recent_files; i++) {
- QString text = QString("&%1. %2").arg(i + 1).arg(
+ for (int i = 0; i < num_recent_files; i++) {
+ const QString text = QString("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
@@ -595,12 +597,8 @@ void GMainWindow::UpdateRecentFiles() {
actions_recent_files[j]->setVisible(false);
}
- // Grey out the recent files menu if the list is empty
- if (num_recent_files == 0) {
- ui.menu_recent_files->setEnabled(false);
- } else {
- ui.menu_recent_files->setEnabled(true);
- }
+ // Enable the recent files menu if the list isn't empty
+ ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {