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author | german77 <juangerman-13@hotmail.com> | 2021-10-27 06:37:46 +0200 |
---|---|---|
committer | Narr the Reg <juangerman-13@hotmail.com> | 2021-11-25 03:30:26 +0100 |
commit | 7348e205d94e2fff777781498a2ef7931163703a (patch) | |
tree | e0a29217bbc2108d2ee0841652d1f37dd7a65060 | |
parent | core/hid: Rework battery mappings (diff) | |
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-rw-r--r-- | src/core/hid/emulated_controller.cpp | 10 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 33 |
2 files changed, 28 insertions, 15 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 83ced5635..916368c68 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -251,7 +251,8 @@ void EmulatedController::RestoreConfig() { ReloadFromSettings(); } -std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(DeviceIndex device_index) const { +std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices( + DeviceIndex device_index) const { std::vector<Common::ParamPackage> devices; for (const auto& param : button_params) { if (!param.Has("engine")) { @@ -658,6 +659,10 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v const auto& player = Settings::values.players.GetValue()[player_index]; const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; + if (!player.vibration_enabled) { + return false; + } + // Exponential amplification is too strong at low amplitudes. Switch to a linear // amplification if strength is set below 0.7f const Input::VibrationAmplificationType type = @@ -860,6 +865,9 @@ AnalogSticks EmulatedController::GetSticks() const { } // Some drivers like stick from buttons need constant refreshing for (auto& device : stick_devices) { + if (!device) { + continue; + } device->SoftUpdate(); } return controller.analog_stick_state; diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index d56351815..53e282ef3 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -94,7 +94,6 @@ public: bool RumblePlay(const Input::VibrationStatus vibration) { constexpr u32 rumble_max_duration_ms = 1000; - if (sdl_controller) { return SDL_GameControllerRumble( sdl_controller.get(), static_cast<u16>(vibration.low_amplitude), @@ -520,25 +519,31 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port)); - const auto process_amplitude = [](f32 amplitude) { - return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF; + const auto process_amplitude_exp = [](f32 amplitude, f32 factor) { + return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF; }; - const Input::VibrationStatus exponential_vibration{ - .low_amplitude = process_amplitude(vibration.low_amplitude), + + // Default exponential curve for rumble + f32 factor = 0.35f; + + // If vibration is set as a linear output use a flatter value + if (vibration.type == Input::VibrationAmplificationType::Linear) { + factor = 0.5f; + } + + // Amplitude for HD rumble needs no modification + if (joystick->HasHDRumble()) { + factor = 1.0f; + } + + const Input::VibrationStatus new_vibration{ + .low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor), .low_frequency = vibration.low_frequency, - .high_amplitude = process_amplitude(vibration.high_amplitude), + .high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor), .high_frequency = vibration.high_frequency, .type = Input::VibrationAmplificationType::Exponential, }; - Input::VibrationStatus new_vibration{}; - - if (vibration.type == Input::VibrationAmplificationType::Linear || joystick->HasHDRumble()) { - new_vibration = vibration; - } else { - new_vibration = exponential_vibration; - } - if (!joystick->RumblePlay(new_vibration)) { return Input::VibrationError::Unknown; } |