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author | Matías Locatti <42481638+goldenx86@users.noreply.github.com> | 2022-11-26 21:39:43 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-26 21:39:43 +0100 |
commit | 701ca96827fdeadce65d01ad9bc32d265a5f2f1c (patch) | |
tree | 089e9ee4a14038407152523c355d198e129451f8 | |
parent | Replace GLSL as the default OpenGL shader backend (diff) | |
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-rw-r--r-- | src/common/settings.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index d330076e8..cf1c00b75 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -442,7 +442,7 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM, + SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |