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authorbunnei <bunneidev@gmail.com>2016-03-03 02:32:32 +0100
committerbunnei <bunneidev@gmail.com>2016-03-03 02:32:32 +0100
commit699b2a6571849bddda4fee3eb31f2f7b7e83a882 (patch)
tree0db944960a7f7a924f34afa1222ad6e9d3421b11
parentMerge pull request #1434 from Kloen/legend (diff)
parentConfig: Use unique_ptr instead of raw pointer (diff)
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-rwxr-xr-x.travis-deps.sh13
-rw-r--r--.travis.yml2
-rw-r--r--CMakeLists.txt29
-rw-r--r--appveyor.yml2
-rw-r--r--externals/cmake-modules/FindSDL2.cmake224
-rw-r--r--externals/cmake-modules/WindowsCopyFiles.cmake28
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/citra/CMakeLists.txt19
-rw-r--r--src/citra/citra.cpp4
-rw-r--r--src/citra/config.cpp60
-rw-r--r--src/citra/config.h10
-rw-r--r--src/citra/default_ini.h2
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp168
-rw-r--r--src/citra/emu_window/emu_window_glfw.h54
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp167
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h64
-rw-r--r--src/citra_qt/CMakeLists.txt25
17 files changed, 559 insertions, 314 deletions
diff --git a/.travis-deps.sh b/.travis-deps.sh
index 4b907abb3..bab90d307 100755
--- a/.travis-deps.sh
+++ b/.travis-deps.sh
@@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
| tar -xz -C $HOME/.local --strip-components=1
(
- git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1
- mkdir glfw/build && cd glfw/build
- cmake -DBUILD_SHARED_LIBS=ON \
- -DGLFW_BUILD_EXAMPLES=OFF \
- -DGLFW_BUILD_TESTS=OFF \
- -DCMAKE_INSTALL_PREFIX=$HOME/.local \
- ..
+ wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz
+ cd SDL2-2.0.4
+ ./configure --prefix=$HOME/.local
make -j4 && make install
)
-
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
brew update > /dev/null # silence the very verbose output
- brew install qt5 glfw3
+ brew install qt5 sdl2
gem install xcpretty
fi
diff --git a/.travis.yml b/.travis.yml
index 4d21257bc..2e875cccf 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -18,8 +18,6 @@ addons:
- gcc-4.9
- g++-4.9
- xorg-dev
- - libglu1-mesa-dev
- - libxcursor-dev
- lib32stdc++6 # For CMake
- lftp # To upload builds
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b8a981711..d6a4a915a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -35,8 +35,8 @@ endfunction()
project(citra)
-option(ENABLE_GLFW "Enable the GLFW frontend" ON)
-option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF)
+option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
+option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF)
@@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
-if (ENABLE_GLFW)
- if (CITRA_USE_BUNDLED_GLFW)
+if (ENABLE_SDL2)
+ if (CITRA_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if (MSVC14 AND ARCHITECTURE_x86_64)
- set(GLFW_VER "glfw-3.1.1-msvc2015_64")
- elseif (MSVC12 AND ARCHITECTURE_x86_64)
- set(GLFW_VER "glfw-3.1.1-msvc2013_64")
+ set(SDL2_VER "SDL2-2.0.4")
else()
- message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.")
+ message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")
endif()
- if (DEFINED GLFW_VER)
- download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX)
+ if (DEFINED SDL2_VER)
+ download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
endif()
- set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
- set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries")
- set(GLFW_LIBRARIES glfw3)
+ set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
+ set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
+ set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
else()
- find_package(PkgConfig REQUIRED)
- pkg_search_module(GLFW REQUIRED glfw3)
+ find_package(SDL2 REQUIRED)
endif()
endif()
IF (APPLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
- FIND_LIBRARY(IOKIT_LIBRARY IOKit) # GLFW dependency
- FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo) # GLFW dependency
set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
diff --git a/appveyor.yml b/appveyor.yml
index a5ed35392..1edd7041f 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -19,7 +19,7 @@ install:
before_build:
- mkdir build
- cd build
- - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..
+ - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 ..
- cd ..
after_build:
diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake
new file mode 100644
index 000000000..0af86840a
--- /dev/null
+++ b/externals/cmake-modules/FindSDL2.cmake
@@ -0,0 +1,224 @@
+
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License").
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# CMake - Cross Platform Makefile Generator
+# Copyright 2000-2016 Kitware, Inc.
+# Copyright 2000-2011 Insight Software Consortium
+# All rights reserved.
+#
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+#
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# * Neither the names of Kitware, Inc., the Insight Software Consortium,
+# nor the names of their contributors may be used to endorse or promote
+# products derived from this software without specific prior written
+# permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#
+# ------------------------------------------------------------------------------
+#
+# The above copyright and license notice applies to distributions of
+# CMake in source and binary form. Some source files contain additional
+# notices of original copyright by their contributors; see each source
+# for details. Third-party software packages supplied with CMake under
+# compatible licenses provide their own copyright notices documented in
+# corresponding subdirectories.
+#
+# ------------------------------------------------------------------------------
+#
+# CMake was initially developed by Kitware with the following sponsorship:
+#
+# * National Library of Medicine at the National Institutes of Health
+# as part of the Insight Segmentation and Registration Toolkit (ITK).
+#
+# * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
+# Visualization Initiative.
+#
+# * National Alliance for Medical Image Computing (NAMIC) is funded by the
+# National Institutes of Health through the NIH Roadmap for Medical Research,
+# Grant U54 EB005149.
+#
+# * Kitware, Inc.
+#
+
+message("<FindSDL2.cmake>")
+
+SET(SDL2_SEARCH_PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local
+ /usr
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+ ${SDL2_PATH}
+)
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+ NAMES SDL2
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS ${SDL2_SEARCH_PATHS}
+)
+
+IF(SDL2_LIBRARY_TEMP)
+ FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES include/SDL2 include
+ PATHS ${SDL2_SEARCH_PATHS}
+ )
+
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDL2main for compatibility even though they don't
+ # necessarily need it.
+ FIND_LIBRARY(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS ${SDL2_SEARCH_PATHS}
+ )
+ ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # SDL2 may require threads on your system.
+ # The Apple build may not need an explicit flag because one of the
+ # frameworks may already provide it.
+ # But for non-OSX systems, I will use the CMake Threads package.
+ IF(NOT APPLE)
+ FIND_PACKAGE(Threads)
+ ENDIF(NOT APPLE)
+
+ # MinGW needs an additional library, mwindows
+ # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+ # (Actually on second look, I think it only needs one of the m* libraries.)
+ IF(MINGW)
+ SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ ENDIF(MINGW)
+
+ # For SDL2main
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(SDL2MAIN_LIBRARY)
+ SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(SDL2MAIN_LIBRARY)
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ IF(APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+ ENDIF(APPLE)
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ IF(NOT APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ ENDIF(NOT APPLE)
+
+ # For MinGW library
+ IF(MINGW)
+ SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(MINGW)
+
+ # Set the final string here so the GUI reflects the final state.
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+
+ # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
+ UNSET(SDL2_LIBRARY_TEMP)
+ENDIF(SDL2_LIBRARY_TEMP)
+
+message("</FindSDL2.cmake>")
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake
new file mode 100644
index 000000000..cd0c2ce47
--- /dev/null
+++ b/externals/cmake-modules/WindowsCopyFiles.cmake
@@ -0,0 +1,28 @@
+# Copyright 2016 Citra Emulator Project
+# Licensed under GPLv2 or any later version
+# Refer to the license.txt file included.
+
+# This file provides the function windows_copy_files.
+# This is only valid on Windows.
+
+# Include guard
+if(__windows_copy_files)
+ return()
+endif()
+set(__windows_copy_files YES)
+
+# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
+# This copying happens post-build.
+function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
+ # windows commandline expects the / to be \ so switch them
+ string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
+ string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
+
+ # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
+ # cmake adds an extra check for command success which doesn't work too well with robocopy
+ # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
+ add_custom_command(TARGET ${TARGET} POST_BUILD
+ COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
+ COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
+ )
+endfunction() \ No newline at end of file
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 2bb411492..de4fe716a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -5,7 +5,7 @@ add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(video_core)
add_subdirectory(audio_core)
-if (ENABLE_GLFW)
+if (ENABLE_SDL2)
add_subdirectory(citra)
endif()
if (ENABLE_QT)
diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt
index b9abb818e..fa615deb9 100644
--- a/src/citra/CMakeLists.txt
+++ b/src/citra/CMakeLists.txt
@@ -1,11 +1,11 @@
set(SRCS
- emu_window/emu_window_glfw.cpp
+ emu_window/emu_window_sdl2.cpp
citra.cpp
config.cpp
citra.rc
)
set(HEADERS
- emu_window/emu_window_glfw.h
+ emu_window/emu_window_sdl2.h
config.h
default_ini.h
resource.h
@@ -13,12 +13,11 @@ set(HEADERS
create_directory_groups(${SRCS} ${HEADERS})
-include_directories(${GLFW_INCLUDE_DIRS})
-link_directories(${GLFW_LIBRARY_DIRS})
+include_directories(${SDL2_INCLUDE_DIR})
add_executable(citra ${SRCS} ${HEADERS})
target_link_libraries(citra core video_core audio_core common)
-target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
+target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
if (MSVC)
target_link_libraries(citra getopt)
endif()
@@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
+
+if (MSVC)
+ include(WindowsCopyFiles)
+
+ set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+
+ windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
+
+ unset(DLL_DEST)
+endif()
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index c96fc1374..415b98a05 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -27,7 +27,7 @@
#include "core/loader/loader.h"
#include "citra/config.h"
-#include "citra/emu_window/emu_window_glfw.h"
+#include "citra/emu_window/emu_window_sdl2.h"
#include "video_core/video_core.h"
@@ -76,7 +76,7 @@ int main(int argc, char **argv) {
GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
- EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
+ EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 2f13c29a2..9034b188e 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -2,14 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
#include <inih/cpp/INIReader.h>
+#include <SDL.h>
+
#include "citra/default_ini.h"
#include "common/file_util.h"
#include "common/logging/log.h"
+#include "common/make_unique.h"
#include "core/settings.h"
@@ -17,21 +18,22 @@
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
- glfw_config = new INIReader(glfw_config_loc);
+ sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
+ sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
Reload();
}
-bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
- if (config->ParseError() < 0) {
+bool Config::LoadINI(const std::string& default_contents, bool retry) {
+ const char* location = this->sdl2_config_loc.c_str();
+ if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, default_contents, location);
- *config = INIReader(location); // Reopen file
+ sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
- return LoadINI(config, location, default_contents, false);
+ return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
@@ -41,51 +43,47 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
}
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
- GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
- GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
- GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
- GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
- GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
- GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
+ SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
+ SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
+ SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
+ SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
+ SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
+ SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
};
void Config::ReadValues() {
// Controls
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
- glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
+ sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
}
// Core
- Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
+ Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
// Renderer
- Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
- Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
+ Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
+ Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
- Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
- Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
- Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
+ Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
+ Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
+ Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Data Storage
- Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
+ Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
// System Region
- Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1);
+ Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
// Miscellaneous
- Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info");
+ Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
// Debugging
- Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false);
- Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689);
+ Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
+ Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
}
void Config::Reload() {
- LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
+ LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}
-
-Config::~Config() {
- delete glfw_config;
-}
diff --git a/src/citra/config.h b/src/citra/config.h
index c326ec669..52a478146 100644
--- a/src/citra/config.h
+++ b/src/citra/config.h
@@ -4,19 +4,19 @@
#pragma once
+#include <memory>
#include <string>
-class INIReader;
+#include <inih/cpp/INIReader.h>
class Config {
- INIReader* glfw_config;
- std::string glfw_config_loc;
+ std::unique_ptr<INIReader> sdl2_config;
+ std::string sdl2_config_loc;
- bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
+ bool LoadINI(const std::string& default_contents="", bool retry=true);
void ReadValues();
public:
Config();
- ~Config();
void Reload();
};
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 5ba40a8ed..c9b490a00 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -6,7 +6,7 @@
namespace DefaultINI {
-const char* glfw_config_file = R"(
+const char* sdl2_config_file = R"(
[Controls]
pad_start =
pad_select =
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
deleted file mode 100644
index 9453b1f48..000000000
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-
-// Let’s use our own GL header, instead of one from GLFW.
-#include <glad/glad.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include "common/assert.h"
-#include "common/key_map.h"
-#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
-
-#include "video_core/video_core.h"
-
-#include "core/settings.h"
-#include "core/hle/service/hid/hid.h"
-
-#include "citra/emu_window/emu_window_glfw.h"
-
-EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
- return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
-}
-
-void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
- if (button == GLFW_MOUSE_BUTTON_LEFT) {
- auto emu_window = GetEmuWindow(win);
- auto layout = emu_window->GetFramebufferLayout();
- double x, y;
- glfwGetCursorPos(win, &x, &y);
-
- if (action == GLFW_PRESS)
- emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
- else if (action == GLFW_RELEASE)
- emu_window->TouchReleased();
- }
-}
-
-void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
- GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
-}
-
-/// Called by GLFW when a key event occurs
-void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
- auto emu_window = GetEmuWindow(win);
- int keyboard_id = emu_window->keyboard_id;
-
- if (action == GLFW_PRESS) {
- emu_window->KeyPressed({key, keyboard_id});
- } else if (action == GLFW_RELEASE) {
- emu_window->KeyReleased({key, keyboard_id});
- }
-}
-
-/// Whether the window is still open, and a close request hasn't yet been sent
-const bool EmuWindow_GLFW::IsOpen() {
- return glfwWindowShouldClose(m_render_window) == 0;
-}
-
-void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
- GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
-}
-
-void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
- // NOTE: GLFW provides no proper way to set a minimal window size.
- // Hence, we just ignore the corresponding EmuWindow hint.
- OnFramebufferResizeEvent(win, width, height);
-}
-
-/// EmuWindow_GLFW constructor
-EmuWindow_GLFW::EmuWindow_GLFW() {
- keyboard_id = KeyMap::NewDeviceId();
-
- ReloadSetKeymaps();
-
- glfwSetErrorCallback([](int error, const char *desc){
- LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
- });
-
- // Initialize the window
- if(glfwInit() != GL_TRUE) {
- LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
- exit(1);
- }
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
- (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
- window_title.c_str(), nullptr, nullptr);
-
- if (m_render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
- exit(1);
- }
-
- glfwSetWindowUserPointer(m_render_window, this);
-
- // Notify base interface about window state
- int width, height;
- glfwGetFramebufferSize(m_render_window, &width, &height);
- OnFramebufferResizeEvent(m_render_window, width, height);
-
- glfwGetWindowSize(m_render_window, &width, &height);
- OnClientAreaResizeEvent(m_render_window, width, height);
-
- // Setup callbacks
- glfwSetKeyCallback(m_render_window, OnKeyEvent);
- glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
- glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
- glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
- glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
-
- DoneCurrent();
-}
-
-/// EmuWindow_GLFW destructor
-EmuWindow_GLFW::~EmuWindow_GLFW() {
- glfwTerminate();
-}
-
-/// Swap buffers to display the next frame
-void EmuWindow_GLFW::SwapBuffers() {
- glfwSwapBuffers(m_render_window);
-}
-
-/// Polls window events
-void EmuWindow_GLFW::PollEvents() {
- glfwPollEvents();
-}
-
-/// Makes the GLFW OpenGL context current for the caller thread
-void EmuWindow_GLFW::MakeCurrent() {
- glfwMakeContextCurrent(m_render_window);
-}
-
-/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
-void EmuWindow_GLFW::DoneCurrent() {
- glfwMakeContextCurrent(nullptr);
-}
-
-void EmuWindow_GLFW::ReloadSetKeymaps() {
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
- }
-}
-
-void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
- std::pair<int,int> current_size;
- glfwGetWindowSize(m_render_window, &current_size.first, &current_size.second);
-
- DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
- int new_width = std::max(current_size.first, (int)minimal_size.first);
- int new_height = std::max(current_size.second, (int)minimal_size.second);
-
- if (current_size != std::make_pair(new_width, new_height))
- glfwSetWindowSize(m_render_window, new_width, new_height);
-}
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
deleted file mode 100644
index 7ccd5e6aa..000000000
--- a/src/citra/emu_window/emu_window_glfw.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <utility>
-
-#include "common/emu_window.h"
-
-struct GLFWwindow;
-
-class EmuWindow_GLFW : public EmuWindow {
-public:
- EmuWindow_GLFW();
- ~EmuWindow_GLFW();
-
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Polls window events
- void PollEvents() override;
-
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
-
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- void DoneCurrent() override;
-
- static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
-
- static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
-
- static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
-
- /// Whether the window is still open, and a close request hasn't yet been sent
- const bool IsOpen();
-
- static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
-
- static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
-
- void ReloadSetKeymaps() override;
-
-private:
- void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
-
- static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
-
- GLFWwindow* m_render_window; ///< Internal GLFW render window
-
- /// Device id of keyboard for use with KeyMap
- int keyboard_id;
-};
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..1fed82e78
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,167 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "common/key_map.h"
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/string_util.h"
+
+#include "core/settings.h"
+#include "core/hle/service/hid/hid.h"
+
+#include "citra/emu_window/emu_window_sdl2.h"
+
+#include "video_core/video_core.h"
+
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+}
+
+void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ if (button != SDL_BUTTON_LEFT)
+ return;
+
+ if (state == SDL_PRESSED) {
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ } else {
+ TouchReleased();
+ }
+}
+
+void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
+ if (state == SDL_PRESSED) {
+ KeyPressed({ key, keyboard_id });
+ } else if (state == SDL_RELEASED) {
+ KeyReleased({ key, keyboard_id });
+ }
+}
+
+bool EmuWindow_SDL2::IsOpen() const {
+ return is_open;
+}
+
+void EmuWindow_SDL2::OnResize() {
+ int width, height;
+
+ SDL_GetWindowSize(render_window, &width, &height);
+
+ NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+}
+
+EmuWindow_SDL2::EmuWindow_SDL2() {
+ keyboard_id = KeyMap::NewDeviceId();
+
+ ReloadSetKeymaps();
+
+ SDL_SetMainReady();
+
+ // Initialize the window
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ exit(1);
+ }
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+ render_window = SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ VideoCore::kScreenTopWidth,
+ VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
+ exit(1);
+ }
+
+ gl_context = SDL_GL_CreateContext(render_window);
+
+ if (gl_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+
+ DoneCurrent();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ SDL_GL_DeleteContext(gl_context);
+ SDL_Quit();
+}
+
+void EmuWindow_SDL2::SwapBuffers() {
+ SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2::PollEvents() {
+ SDL_Event event;
+
+ // SDL_PollEvent returns 0 when there are no more events in the event queue
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ case SDL_WINDOWEVENT_MINIMIZED:
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ is_open = false;
+ break;
+ }
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ break;
+ case SDL_MOUSEMOTION:
+ OnMouseMotion(event.motion.x, event.motion.y);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ break;
+ case SDL_QUIT:
+ is_open = false;
+ break;
+ }
+ }
+}
+
+void EmuWindow_SDL2::MakeCurrent() {
+ SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2::DoneCurrent() {
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
+
+void EmuWindow_SDL2::ReloadSetKeymaps() {
+ for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
+ KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
+ }
+}
+
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
+ SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
+}
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..77279f022
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -0,0 +1,64 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <utility>
+
+#include "common/emu_window.h"
+
+struct SDL_Window;
+
+class EmuWindow_SDL2 : public EmuWindow {
+public:
+ EmuWindow_SDL2();
+ ~EmuWindow_SDL2();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Polls window events
+ void PollEvents() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+ /// Load keymap from configuration
+ void ReloadSetKeymaps() override;
+
+private:
+ /// Called by PollEvents when a key is pressed or released.
+ void OnKeyEvent(int key, u8 state);
+
+ /// Called by PollEvents when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
+
+ /// Called by PollEvents when a mouse button is pressed or released
+ void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
+
+ /// Called by PollEvents when any event that may cause the window to be resized occurs
+ void OnResize();
+
+ /// Called when a configuration change affects the minimal size of the window
+ void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
+
+ /// Is the window still open?
+ bool is_open = true;
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window;
+
+ using SDL_GLContext = void *;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+
+ /// Device id of keyboard for use with KeyMap
+ int keyboard_id;
+};
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index b3d1205a4..9b3eb2cd6 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
endif()
if (Qt5_FOUND AND MSVC)
+ include(WindowsCopyFiles)
+
set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
- set(Qt5_DLLS
+ set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+ set(PLATFORMS ${DLL_DEST}platforms/)
+
+ windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}
icudt*.dll
icuin*.dll
icuuc*.dll
@@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC)
Qt5OpenGL$<$<CONFIG:Debug>:d>.*
Qt5Widgets$<$<CONFIG:Debug>:d>.*
)
- set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
- set(PLATFORMS ${DLL_DEST}platforms/)
+ windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
- # windows commandline expects the / to be \ so switch them
- string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR})
- string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR})
- string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST})
- string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS})
-
- # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
- # cmake adds an extra check for command success which doesn't work too well with robocopy
- # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
- add_custom_command(TARGET citra-qt POST_BUILD
- COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
- COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul
- COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
- )
- unset(Qt5_DLLS)
unset(Qt5_DLL_DIR)
unset(Qt5_PLATFORMS_DIR)
unset(DLL_DEST)