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author | Lioncash <mathew1800@gmail.com> | 2020-07-15 19:34:50 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-07-15 19:37:33 +0200 |
commit | 5dbf91d739c19a4bfa4d520585d160b53ae29c72 (patch) | |
tree | bf9d2196036f2bd55c43f0ea469bf0eda1ea7ebd | |
parent | Merge pull request #4342 from lioncash/endian (diff) | |
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-rw-r--r-- | src/core/settings.cpp | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index d3886c4ec..74d558284 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <string_view> + #include "common/file_util.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" @@ -91,41 +93,40 @@ void Apply() { Service::HID::ReloadInputDevices(); } -template <typename T> -void LogSetting(const std::string& name, const T& value) { - LOG_INFO(Config, "{}: {}", name, value); -} - void LogSettings() { + const auto log_setting = [](std::string_view name, const auto& value) { + LOG_INFO(Config, "{}: {}", name, value); + }; + LOG_INFO(Config, "yuzu Configuration:"); - LogSetting("Controls_UseDockedMode", Settings::values.use_docked_mode); - LogSetting("System_RngSeed", Settings::values.rng_seed.GetValue().value_or(0)); - LogSetting("System_CurrentUser", Settings::values.current_user); - LogSetting("System_LanguageIndex", Settings::values.language_index.GetValue()); - LogSetting("System_RegionIndex", Settings::values.region_index.GetValue()); - LogSetting("System_TimeZoneIndex", Settings::values.time_zone_index.GetValue()); - LogSetting("Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); - LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor.GetValue()); - LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue()); - LogSetting("Renderer_FrameLimit", Settings::values.frame_limit.GetValue()); - LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache.GetValue()); - LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy.GetValue()); - LogSetting("Renderer_UseAsynchronousGpuEmulation", - Settings::values.use_asynchronous_gpu_emulation.GetValue()); - LogSetting("Renderer_UseVsync", Settings::values.use_vsync.GetValue()); - LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue()); - LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy.GetValue()); - LogSetting("Audio_OutputEngine", Settings::values.sink_id); - LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue()); - LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); - LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); - LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); - LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); - LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); - LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); - LogSetting("Debugging_ProgramArgs", Settings::values.program_args); - LogSetting("Services_BCATBackend", Settings::values.bcat_backend); - LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); + log_setting("Controls_UseDockedMode", values.use_docked_mode); + log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); + log_setting("System_CurrentUser", values.current_user); + log_setting("System_LanguageIndex", values.language_index.GetValue()); + log_setting("System_RegionIndex", values.region_index.GetValue()); + log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); + log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); + log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); + log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); + log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); + log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); + log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); + log_setting("Renderer_UseAsynchronousGpuEmulation", + values.use_asynchronous_gpu_emulation.GetValue()); + log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); + log_setting("Audio_OutputEngine", values.sink_id); + log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); + log_setting("Audio_OutputDevice", values.audio_device_id); + log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); + log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); + log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); + log_setting("Debugging_UseGdbstub", values.use_gdbstub); + log_setting("Debugging_GdbstubPort", values.gdbstub_port); + log_setting("Debugging_ProgramArgs", values.program_args); + log_setting("Services_BCATBackend", values.bcat_backend); + log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); } float Volume() { |