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authorbunnei <ericbunnie@gmail.com>2014-05-17 05:23:56 +0200
committerbunnei <ericbunnie@gmail.com>2014-05-17 05:23:56 +0200
commit540a693eae210d090b87426ead8cfac5893a9ef8 (patch)
tree70920fbb62aa8fc6ad5bc5299631af85b08271b9
parentMerge master into threading to add support for VFP (diff)
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-rw-r--r--src/core/hle/service/apt.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/hle/service/apt.cpp b/src/core/hle/service/apt.cpp
index 709ac5493..ddb975607 100644
--- a/src/core/hle/service/apt.cpp
+++ b/src/core/hle/service/apt.cpp
@@ -19,7 +19,11 @@ void Initialize(Service::Interface* self) {
void GetLockHandle(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer();
- cmd_buff[5] = 0x00000000; // TODO: This should be an actual mutex handle
+ u32 flags = cmd_buff[1];
+
+ // TODO: This should be an actual mutex handle. Games will check that this is not non-zero
+ // (NULL), and fail if such. A faked non-zero value will at least enable further booting.
+ cmd_buff[5] = 0xDEADBEEF;
}
const Interface::FunctionInfo FunctionTable[] = {