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author | FernandoS27 <fsahmkow27@gmail.com> | 2018-11-21 22:27:17 +0100 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2018-11-21 23:12:36 +0100 |
commit | 4a6a9b662244486f91ef99833796ab655621b626 (patch) | |
tree | 810feca513672aa6505d8c57dbdea1148aa905ea | |
parent | Merge pull request #1667 from DarkLordZach/swkbd (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 5fde22ad4..9dbea9f3d 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2976,6 +2976,8 @@ private: ASSERT_MSG(!instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); + ++shader.scope; + shader.AddLine('{'); // TODO: the new commits on the texture refactor, change the way samplers work. // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. @@ -2983,8 +2985,14 @@ private: GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); switch (instr.txq.query_type) { case Tegra::Shader::TextureQueryType::Dimension: { - const std::string texture = "textureQueryLevels(" + sampler + ')'; - regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1); + const std::string texture = "textureSize(" + sampler + ", " + + regs.GetRegisterAsInteger(instr.gpr8) + ')'; + const std::string mip_level = "textureQueryLevels(" + sampler + ')'; + shader.AddLine("ivec2 sizes = " + texture + ';'); + regs.SetRegisterToInteger(instr.gpr0, true, 0, "sizes.x", 1, 1); + regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1); + regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1); + regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1); break; } default: { @@ -2993,6 +3001,8 @@ private: UNREACHABLE(); } } + --shader.scope; + shader.AddLine('}'); break; } case OpCode::Id::TMML: { |