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authorbunnei <bunneidev@gmail.com>2020-01-17 21:44:02 +0100
committerGitHub <noreply@github.com>2020-01-17 21:44:02 +0100
commit48863afb6557dbfd61696278b304ac80759e267a (patch)
tree83b305313875ff7ba93cc78d762f9b5282f67a0c
parentMerge pull request #3311 from ReinUsesLisp/z32fx24s8 (diff)
parentgl_texture_cache: Use local variables to simplify DownloadTexture (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index b790b0ef4..e95eb069e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -44,7 +44,7 @@ struct FormatTuple {
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
- {GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
+ {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
@@ -83,9 +83,9 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
- {GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
+ {GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
- {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
+ {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
@@ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
+ u8* const mip_data = staging_buffer.data() + mip_offset;
+ const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
if (is_compressed) {
- glGetCompressedTextureImage(texture.handle, level,
- static_cast<GLsizei>(params.GetHostMipmapSize(level)),
- staging_buffer.data() + mip_offset);
+ glGetCompressedTextureImage(texture.handle, level, size, mip_data);
} else {
- glGetTextureImage(texture.handle, level, format, type,
- static_cast<GLsizei>(params.GetHostMipmapSize(level)),
- staging_buffer.data() + mip_offset);
+ glGetTextureImage(texture.handle, level, format, type, size, mip_data);
}
}
}