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author | bunnei <bunneidev@gmail.com> | 2015-10-07 00:10:32 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-10-22 03:53:16 +0200 |
commit | 2a0a86f62998fa2a7a76ea3862b1de245132f85a (patch) | |
tree | 18fcde90c7c8550c140aec005f21f048bf90c6f7 | |
parent | gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index 6e2d007f8..4d3791d50 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -14,6 +14,12 @@ enum Attributes { ATTRIBUTE_TEXCOORDS = 2, }; -GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path); +/** + * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) + * @param vertex_shader String of the GLSL vertex shader program + * @param fragment_shader String of the GLSL fragment shader program + * @returns Handle of the newly created OpenGL shader object + */ +GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader); } // namespace |