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authorbunnei <bunneidev@gmail.com>2018-04-08 06:36:19 +0200
committerbunnei <bunneidev@gmail.com>2018-04-14 05:48:30 +0200
commit0ca8fce9d0a073ee07818691cbc6534e9af5fc7a (patch)
tree9c218f72c4d6fcb6cae1a6491580b4036bbe98fd
parentgl_rasterizer: Generate shaders and upload uniforms. (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index a5835f2b1..67f2be056 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -38,6 +38,14 @@ void SetShaderSamplerBindings(GLuint shader) {
cur_state.Apply();
// Set the texture samplers to correspond to different texture units
+ for (u32 texture = 0; texture < 32; ++texture) {
+ // Set the texture samplers to correspond to different texture units
+ std::string uniform_name = "tex[" + std::to_string(texture) + "]";
+ GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());
+ if (uniform_tex != -1) {
+ glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
+ }
+ }
cur_state.draw.shader_program = old_program;
cur_state.Apply();