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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 15:31:17 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 18:06:56 +0100 |
commit | 08f42c2b8c30d55f5c931f2260a0900ff902735c (patch) | |
tree | c47c2f68f50005bfb5c4003831f3977aec0be3ca | |
parent | Pica/VertexShader: Small optimization. (diff) | |
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-rw-r--r-- | src/video_core/vertex_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index de963f5e9..4ba69fa51 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -150,7 +150,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: We don't really support this properly: For instance, the address register // offset needs to be applied to SRC2 instead, etc. // For now, we just abort in this situation. - LOG_ERROR(HW_GPU, "Bad condition..."); + LOG_CRITICAL(HW_GPU, "Bad condition..."); exit(0); } |