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author | FernandoS27 <fsahmkow27@gmail.com> | 2021-04-17 12:51:43 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:28 +0200 |
commit | 080857b60e78836901cf6e9601f48613812fcd04 (patch) | |
tree | ef466d23ba86a14f01abaa7b01acd7a7d6b24aa7 | |
parent | shader: Implement fine derivates constant propagation (diff) | |
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7 files changed, 28 insertions, 8 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index dec4f434a..67d06faa0 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -533,4 +533,8 @@ Id EmitDPdxFine(EmitContext& ctx, Id op_a); Id EmitDPdyFine(EmitContext& ctx, Id op_a); +Id EmitDPdxCoarse(EmitContext& ctx, Id op_a); + +Id EmitDPdyCoarse(EmitContext& ctx, Id op_a); + } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp index d53412204..a255f9ba7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp @@ -191,4 +191,12 @@ Id EmitDPdyFine(EmitContext& ctx, Id op_a) { return ctx.OpDPdyFine(ctx.F32[1], op_a); } +Id EmitDPdxCoarse(EmitContext& ctx, Id op_a) { + return ctx.OpDPdxCoarse(ctx.F32[1], op_a); +} + +Id EmitDPdyCoarse(EmitContext& ctx, Id op_a) { + return ctx.OpDPdyCoarse(ctx.F32[1], op_a); +} + } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 845a57b1e..b3c9fe72a 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1933,4 +1933,12 @@ F32 IREmitter::DPdyFine(const F32& a) { return Inst<F32>(Opcode::DPdyFine, a); } +F32 IREmitter::DPdxCoarse(const F32& a) { + return Inst<F32>(Opcode::DPdxCoarse, a); +} + +F32 IREmitter::DPdyCoarse(const F32& a) { + return Inst<F32>(Opcode::DPdyCoarse, a); +} + } // namespace Shader::IR diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index c7101d668..4441c495d 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -357,6 +357,10 @@ public: [[nodiscard]] F32 DPdyFine(const F32& a); + [[nodiscard]] F32 DPdxCoarse(const F32& a); + + [[nodiscard]] F32 DPdyCoarse(const F32& a); + private: IR::Block::iterator insertion_point; diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index e4cb8964a..b6869d4e4 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -513,3 +513,5 @@ OPCODE(ShuffleButterfly, U32, U32, OPCODE(FSwizzleAdd, F32, F32, F32, U32, ) OPCODE(DPdxFine, F32, F32, ) OPCODE(DPdyFine, F32, F32, ) +OPCODE(DPdxCoarse, F32, F32, ) +OPCODE(DPdyCoarse, F32, F32, ) diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index e5688667b..7473e0bc2 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -532,6 +532,8 @@ void VisitUsages(Info& info, IR::Inst& inst) { break; case IR::Opcode::DPdxFine: case IR::Opcode::DPdyFine: + case IR::Opcode::DPdxCoarse: + case IR::Opcode::DPdyCoarse: info.uses_derivates = true; break; case IR::Opcode::LoadStorageU8: diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp index 983fb20ab..7e86f64a8 100644 --- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp +++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp @@ -428,19 +428,15 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) { if (!swizzle.IsImmediate()) { return; } - const IR::Value value_1{GetThroughCast(inst.Arg(0).Resolve(), IR::Opcode::BitCastF32U32)}; const IR::Value value_2{GetThroughCast(inst.Arg(1).Resolve(), IR::Opcode::BitCastF32U32)}; - if (value_1.IsImmediate()) { return; } - const u32 swizzle_value{swizzle.U32()}; if (swizzle_value != 0x99 && swizzle_value != 0xA5) { return; } - IR::Inst* const inst2{value_1.InstRecursive()}; if (inst2->GetOpcode() != IR::Opcode::ShuffleButterfly) { return; @@ -449,19 +445,15 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) { if (value_2 != value_3) { return; } - const IR::Value index{inst2->Arg(1)}; const IR::Value clamp{inst2->Arg(2)}; const IR::Value segmentation_mask{inst2->Arg(3)}; - if (!index.IsImmediate() || !clamp.IsImmediate() || !segmentation_mask.IsImmediate()) { return; } - if (clamp.U32() != 3 || segmentation_mask.U32() != 28) { return; } - if (swizzle_value == 0x99) { // DPdxFine if (index.U32() == 1) { |