// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <mutex>
#include <set>
#include <tuple>
#include <unordered_map>
#include <vector>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/copy_params.h"
#include "video_core/texture_cache/surface_base.h"
#include "video_core/texture_cache/surface_params.h"
#include "video_core/texture_cache/surface_view.h"
namespace Core {
class System;
}
namespace Tegra::Texture {
struct FullTextureInfo;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace VideoCommon {
using VideoCore::Surface::SurfaceTarget;
using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
template <typename TSurface, typename TView>
class TextureCache {
using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface>>;
using IntervalType = typename IntervalMap::interval_type;
public:
void InitMemoryMananger(Tegra::MemoryManager& memory_manager) {
this->memory_manager = &memory_manager;
}
void InvalidateRegion(CacheAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
Unregister(surface);
}
}
/**
* `Guard` guarantees that rendertargets don't unregister themselves if the
* collide. Protection is currently only done on 3D slices.
**/
void Guard(bool new_guard) {
guard_cache = new_guard;
}
void FlushRegion(CacheAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
auto surfaces = GetSurfacesInRegion(addr, size);
if (surfaces.empty()) {
return;
}
std::sort(surfaces.begin(), surfaces.end(),
[](const TSurface& a, const TSurface& b) -> bool {
return a->GetModificationTick() < b->GetModificationTick();
});
for (const auto& surface : surfaces) {
FlushSurface(surface);
}
}
TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
const VideoCommon::Shader::Sampler& entry) {
const auto gpu_addr{config.tic.Address()};
if (!gpu_addr) {
return {};
}
const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
return GetSurface(gpu_addr, params, true).second;
}
TView GetDepthBufferSurface(bool preserve_contents) {
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty_flags.zeta_buffer) {
return depth_buffer.view;
}
maxwell3d.dirty_flags.zeta_buffer = false;
const auto& regs{maxwell3d.regs};
const auto gpu_addr{regs.zeta.Address()};
if (!gpu_addr || !regs.zeta_enable) {
SetEmptyDepthBuffer();
return {};
}
const auto depth_params{SurfaceParams::CreateForDepthBuffer(
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
if (depth_buffer.target)
depth_buffer.target->MarkAsRenderTarget(false);
depth_buffer.target = surface_view.first;
depth_buffer.view = surface_view.second;
if (depth_buffer.target)
depth_buffer.target->MarkAsRenderTarget(true);
return surface_view.second;
}
TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty_flags.color_buffer[index]) {
return render_targets[index].view;
}
maxwell3d.dirty_flags.color_buffer.reset(index);
const auto& regs{maxwell3d.regs};
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
SetEmptyColorBuffer(index);
return {};
}
const auto& config{regs.rt[index]};
const auto gpu_addr{config.Address()};
if (!gpu_addr) {
SetEmptyColorBuffer(index);
return {};
}
auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
preserve_contents);
if (render_targets[index].target)
render_targets[index].target->MarkAsRenderTarget(false);
render_targets[index].target = surface_view.first;
render_targets[index].view = surface_view.second;
if (render_targets[index].target)
render_targets[index].target->MarkAsRenderTarget(true);
return surface_view.second;
}
void MarkColorBufferInUse(std::size_t index) {
if (render_targets[index].target)
render_targets[index].target->MarkAsModified(true, Tick());
}
void MarkDepthBufferInUse() {
if (depth_buffer.target)
depth_buffer.target->MarkAsModified(true, Tick());
}
void SetEmptyDepthBuffer() {
if (depth_buffer.target != nullptr) {
depth_buffer.target->MarkAsRenderTarget(false);
depth_buffer.target = nullptr;
depth_buffer.view = nullptr;
}
}
void SetEmptyColorBuffer(std::size_t index) {
if (render_targets[index].target != nullptr) {
render_targets[index].target->MarkAsRenderTarget(false);
render_targets[index].target = nullptr;
render_targets[index].view = nullptr;
}
}
void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
const Tegra::Engines::Fermi2D::Config& copy_config) {
std::pair<TSurface, TView> dst_surface = GetFermiSurface(dst_config);
std::pair<TSurface, TView> src_surface = GetFermiSurface(src_config);
ImageBlit(src_surface.second, dst_surface.second, copy_config);
dst_surface.first->MarkAsModified(true, Tick());
}
TSurface TryFindFramebufferSurface(const u8* host_ptr) {
const CacheAddr cache_addr = ToCacheAddr(host_ptr);
if (!cache_addr) {
return nullptr;
}
const CacheAddr page = cache_addr >> registry_page_bits;
std::vector<TSurface>& list = registry[page];
for (auto& s : list) {
if (s->GetCacheAddr() == cache_addr) {
return s;
}
}
return nullptr;
}
u64 Tick() {
return ++ticks;
}
protected:
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
: system{system}, rasterizer{rasterizer} {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
SetEmptyColorBuffer(i);
}
SetEmptyDepthBuffer();
staging_cache.SetSize(2);
}
~TextureCache() = default;
virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0;
virtual void ImageCopy(TSurface src_surface, TSurface dst_surface,
const CopyParams& copy_params) = 0;
virtual void ImageBlit(TView src_view, TView dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
void Register(TSurface surface) {
std::lock_guard lock{mutex};
const GPUVAddr gpu_addr = surface->GetGpuAddr();
const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr));
const std::size_t size = surface->GetSizeInBytes();
const std::optional<VAddr> cpu_addr = memory_manager->GpuToCpuAddress(gpu_addr);
if (!cache_ptr || !cpu_addr) {
LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
gpu_addr);
return;
}
bool continuouty = memory_manager->IsBlockContinuous(gpu_addr, size);
surface->MarkAsContinuous(continuouty);
surface->SetCacheAddr(cache_ptr);
surface->SetCpuAddr(*cpu_addr);
RegisterInnerCache(surface);
surface->MarkAsRegistered(true);
rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
}
void Unregister(TSurface surface) {
std::lock_guard lock{mutex};
if (guard_cache && surface->IsProtected()) {
return;
}
const GPUVAddr gpu_addr = surface->GetGpuAddr();
const CacheAddr cache_ptr = surface->GetCacheAddr();
const std::size_t size = surface->GetSizeInBytes();
const VAddr cpu_addr = surface->GetCpuAddr();
rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
UnregisterInnerCache(surface);
surface->MarkAsRegistered(false);
ReserveSurface(surface->GetSurfaceParams(), surface);
}
TSurface GetUncachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
if (const auto surface = TryGetReservedSurface(params); surface) {
surface->SetGpuAddr(gpu_addr);
return surface;
}
// No reserved surface available, create a new one and reserve it
auto new_surface{CreateSurface(gpu_addr, params)};
return new_surface;
}
std::pair<TSurface, TView> GetFermiSurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
const GPUVAddr gpu_addr = config.Address();
return GetSurface(gpu_addr, params, true);
}
Core::System& system;
private:
enum class RecycleStrategy : u32 {
Ignore = 0,
Flush = 1,
BufferCopy = 3,
};
/**
* `PickStrategy` takes care of selecting a proper strategy to deal with a texture recycle.
* @param overlaps, the overlapping surfaces registered in the cache.
* @param params, the paremeters on the new surface.
* @param gpu_addr, the starting address of the new surface.
* @param untopological, tells the recycler that the texture has no way to match the overlaps
* due to topological reasons.
**/
RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
const GPUVAddr gpu_addr, const bool untopological) {
if (Settings::values.use_accurate_gpu_emulation) {
return RecycleStrategy::Flush;
}
// 3D Textures decision
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
for (auto s : overlaps) {
const auto& s_params = s->GetSurfaceParams();
if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
return RecycleStrategy::Flush;
}
}
// Untopological decision
if (untopological) {
return RecycleStrategy::Ignore;
}
return RecycleStrategy::Ignore;
}
/**
* `RecycleSurface` es a method we use to decide what to do with textures we can't resolve in
*the cache It has 2 implemented strategies: Ignore and Flush. Ignore just unregisters all the
*overlaps and loads the new texture. Flush, flushes all the overlaps into memory and loads the
*new surface from that data.
* @param overlaps, the overlapping surfaces registered in the cache.
* @param params, the paremeters on the new surface.
* @param gpu_addr, the starting address of the new surface.
* @param preserve_contents, tells if the new surface should be loaded from meory or left blank
* @param untopological, tells the recycler that the texture has no way to match the overlaps
* due to topological reasons.
**/
std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
const SurfaceParams& params, const GPUVAddr gpu_addr,
const bool preserve_contents,
const bool untopological) {
const bool do_load = Settings::values.use_accurate_gpu_emulation && preserve_contents;
for (auto surface : overlaps) {
Unregister(surface);
}
switch (PickStrategy(overlaps, params, gpu_addr, untopological)) {
case RecycleStrategy::Ignore: {
return InitializeSurface(gpu_addr, params, do_load);
}
case RecycleStrategy::Flush: {
std::sort(overlaps.begin(), overlaps.end(),
[](const TSurface& a, const TSurface& b) -> bool {
return a->GetModificationTick() < b->GetModificationTick();
});
for (auto surface : overlaps) {
FlushSurface(surface);
}
return InitializeSurface(gpu_addr, params, preserve_contents);
}
default: {
UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!");
return InitializeSurface(gpu_addr, params, do_load);
}
}
}
/**
* `RebuildSurface` this method takes a single surface and recreates into another that
* may differ in format, target or width alingment.
* @param current_surface, the registered surface in the cache which we want to convert.
* @param params, the new surface params which we'll use to recreate the surface.
**/
std::pair<TSurface, TView> RebuildSurface(TSurface current_surface,
const SurfaceParams& params) {
const auto gpu_addr = current_surface->GetGpuAddr();
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
std::vector<CopyParams> bricks = current_surface->BreakDown(params);
for (auto& brick : bricks) {
ImageCopy(current_surface, new_surface, brick);
}
Unregister(current_surface);
Register(new_surface);
new_surface->MarkAsModified(current_surface->IsModified(), Tick());
return {new_surface, new_surface->GetMainView()};
}
/**
* `ManageStructuralMatch` this method takes a single surface and checks with the new surface's
* params if it's an exact match, we return the main view of the registered surface. If it's
* formats don't match, we rebuild the surface. We call this last method a `Mirage`. If formats
* match but the targets don't, we create an overview View of the registered surface.
* @param current_surface, the registered surface in the cache which we want to convert.
* @param params, the new surface params which we want to check.
**/
std::pair<TSurface, TView> ManageStructuralMatch(TSurface current_surface,
const SurfaceParams& params) {
const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
if (is_mirage) {
return RebuildSurface(current_surface, params);
}
const bool matches_target = current_surface->MatchTarget(params.target);
if (matches_target) {
return {current_surface, current_surface->GetMainView()};
}
return {current_surface, current_surface->EmplaceOverview(params)};
}
/**
* `TryReconstructSurface` unlike `RebuildSurface` where we know the registered surface
* matches the candidate in some way, we got no guarantess here. We try to see if the overlaps
* are sublayers/mipmaps of the new surface, if they all match we end up recreating a surface
* for them, else we return nothing.
* @param overlaps, the overlapping surfaces registered in the cache.
* @param params, the paremeters on the new surface.
* @param gpu_addr, the starting address of the new surface.
**/
std::optional<std::pair<TSurface, TView>> TryReconstructSurface(std::vector<TSurface>& overlaps,
const SurfaceParams& params,
const GPUVAddr gpu_addr) {
if (params.target == SurfaceTarget::Texture3D) {
return {};
}
bool modified = false;
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
u32 passed_tests = 0;
for (auto surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams();
if (src_params.is_layered || src_params.num_levels > 1) {
// We send this cases to recycle as they are more complex to handle
return {};
}
const std::size_t candidate_size = surface->GetSizeInBytes();
auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
if (!mipmap_layer) {
continue;
}
const u32 layer{mipmap_layer->first};
const u32 mipmap{mipmap_layer->second};
if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
continue;
}
modified |= surface->IsModified();
// Now we got all the data set up
const u32 width = SurfaceParams::IntersectWidth(src_params, params, 0, mipmap);
const u32 height = SurfaceParams::IntersectHeight(src_params, params, 0, mipmap);
const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap, width, height, 1);
passed_tests++;
ImageCopy(surface, new_surface, copy_params);
}
if (passed_tests == 0) {
return {};
// In Accurate GPU all test should pass, else we recycle
} else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
return {};
}
for (auto surface : overlaps) {
Unregister(surface);
}
new_surface->MarkAsModified(modified, Tick());
Register(new_surface);
return {{new_surface, new_surface->GetMainView()}};
}
/**
* `GetSurface` gets the starting address and parameters of a candidate surface and tries
* to find a matching surface within the cache. This is done in 3 big steps. The first is to
* check the 1st Level Cache in order to find an exact match, if we fail, we move to step 2.
* Step 2 is checking if there are any overlaps at all, if none, we just load the texture from
* memory else we move to step 3. Step 3 consists on figuring the relationship between the
* candidate texture and the overlaps. We divide the scenarios depending if there's 1 or many
* overlaps. If there's many, we just try to reconstruct a new surface out of them based on the
* candidate's parameters, if we fail, we recycle. When there's only 1 overlap then we have to
* check if the candidate is a view (layer/mipmap) of the overlap or if the registered surface
* is a mipmap/layer of the candidate. In this last case we reconstruct a new surface.
* @param gpu_addr, the starting address of the candidate surface.
* @param params, the paremeters on the candidate surface.
* @param preserve_contents, tells if the new surface should be loaded from meory or left blank.
**/
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
bool preserve_contents) {
const auto host_ptr{memory_manager->GetPointer(gpu_addr)};
const auto cache_addr{ToCacheAddr(host_ptr)};
// Step 0: guarantee a valid surface
if (!cache_addr) {
// Return a null surface if it's invalid
SurfaceParams new_params = params;
new_params.width = 1;
new_params.height = 1;
new_params.depth = 1;
new_params.block_height = 0;
new_params.block_depth = 0;
return InitializeSurface(gpu_addr, new_params, false);
}
// Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done.
if (l1_cache.count(cache_addr) > 0) {
TSurface current_surface = l1_cache[cache_addr];
if (!current_surface->MatchesTopology(params)) {
std::vector<TSurface> overlaps{current_surface};
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, true);
}
MatchStructureResult s_result = current_surface->MatchesStructure(params);
if (s_result != MatchStructureResult::None &&
current_surface->GetGpuAddr() == gpu_addr &&
(params.target != SurfaceTarget::Texture3D ||
current_surface->MatchTarget(params.target))) {
if (s_result == MatchStructureResult::FullMatch) {
return ManageStructuralMatch(current_surface, params);
} else {
return RebuildSurface(current_surface, params);
}
}
}
// Step 2
// Obtain all possible overlaps in the memory region
const std::size_t candidate_size = params.GetGuestSizeInBytes();
auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
// If none are found, we are done. we just load the surface and create it.
if (overlaps.empty()) {
return InitializeSurface(gpu_addr, params, preserve_contents);
}
// Step 3
// Now we need to figure the relationship between the texture and its overlaps
// we do a topological test to ensure we can find some relationship. If it fails
// inmediatly recycle the texture
for (auto surface : overlaps) {
if (!surface->MatchesTopology(params)) {
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, true);
}
}
// Split cases between 1 overlap or many.
if (overlaps.size() == 1) {
TSurface current_surface = overlaps[0];
// First check if the surface is within the overlap. If not, it means
// two things either the candidate surface is a supertexture of the overlap
// or they don't match in any known way.
if (!current_surface->IsInside(gpu_addr, gpu_addr + candidate_size)) {
if (current_surface->GetGpuAddr() == gpu_addr) {
std::optional<std::pair<TSurface, TView>> view =
TryReconstructSurface(overlaps, params, gpu_addr);
if (view.has_value()) {
return *view;
}
}
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
}
// Now we check if the candidate is a mipmap/layer of the overlap
std::optional<TView> view =
current_surface->EmplaceView(params, gpu_addr, candidate_size);
if (view.has_value()) {
const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
if (is_mirage) {
// On a mirage view, we need to recreate the surface under this new view
// and then obtain a view again.
SurfaceParams new_params = current_surface->GetSurfaceParams();
const u32 wh = SurfaceParams::ConvertWidth(
new_params.width, new_params.pixel_format, params.pixel_format);
const u32 hh = SurfaceParams::ConvertHeight(
new_params.height, new_params.pixel_format, params.pixel_format);
new_params.width = wh;
new_params.height = hh;
new_params.pixel_format = params.pixel_format;
std::pair<TSurface, TView> pair = RebuildSurface(current_surface, new_params);
std::optional<TView> mirage_view =
pair.first->EmplaceView(params, gpu_addr, candidate_size);
if (mirage_view)
return {pair.first, *mirage_view};
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
}
return {current_surface, *view};
}
// The next case is unsafe, so if we r in accurate GPU, just skip it
if (Settings::values.use_accurate_gpu_emulation) {
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
}
// This is the case the texture is a part of the parent.
if (current_surface->MatchesSubTexture(params, gpu_addr)) {
return RebuildSurface(current_surface, params);
}
} else {
// If there are many overlaps, odds are they are subtextures of the candidate
// surface. We try to construct a new surface based on the candidate parameters,
// using the overlaps. If a single overlap fails, this will fail.
std::optional<std::pair<TSurface, TView>> view =
TryReconstructSurface(overlaps, params, gpu_addr);
if (view.has_value()) {
return *view;
}
}
// We failed all the tests, recycle the overlaps into a new texture.
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
}
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
bool preserve_contents) {
auto new_surface{GetUncachedSurface(gpu_addr, params)};
Register(new_surface);
if (preserve_contents) {
LoadSurface(new_surface);
}
return {new_surface, new_surface->GetMainView()};
}
void LoadSurface(const TSurface& surface) {
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
surface->LoadBuffer(*memory_manager, staging_cache);
surface->UploadTexture(staging_cache.GetBuffer(0));
surface->MarkAsModified(false, Tick());
}
void FlushSurface(const TSurface& surface) {
if (!surface->IsModified()) {
return;
}
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
surface->DownloadTexture(staging_cache.GetBuffer(0));
surface->FlushBuffer(*memory_manager, staging_cache);
surface->MarkAsModified(false, Tick());
}
void RegisterInnerCache(TSurface& surface) {
const CacheAddr cache_addr = surface->GetCacheAddr();
CacheAddr start = cache_addr >> registry_page_bits;
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
l1_cache[cache_addr] = surface;
while (start <= end) {
registry[start].push_back(surface);
start++;
}
}
void UnregisterInnerCache(TSurface& surface) {
const CacheAddr cache_addr = surface->GetCacheAddr();
CacheAddr start = cache_addr >> registry_page_bits;
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
l1_cache.erase(cache_addr);
while (start <= end) {
auto& reg{registry[start]};
reg.erase(std::find(reg.begin(), reg.end(), surface));
start++;
}
}
std::vector<TSurface> GetSurfacesInRegion(const CacheAddr cache_addr, const std::size_t size) {
if (size == 0) {
return {};
}
const CacheAddr cache_addr_end = cache_addr + size;
CacheAddr start = cache_addr >> registry_page_bits;
const CacheAddr end = (cache_addr_end - 1) >> registry_page_bits;
std::vector<TSurface> surfaces;
while (start <= end) {
std::vector<TSurface>& list = registry[start];
for (auto& s : list) {
if (!s->IsPicked() && s->Overlaps(cache_addr, cache_addr_end)) {
s->MarkAsPicked(true);
surfaces.push_back(s);
}
}
start++;
}
for (auto& s : surfaces) {
s->MarkAsPicked(false);
}
return surfaces;
}
void ReserveSurface(const SurfaceParams& params, TSurface surface) {
surface_reserve[params].push_back(std::move(surface));
}
TSurface TryGetReservedSurface(const SurfaceParams& params) {
auto search{surface_reserve.find(params)};
if (search == surface_reserve.end()) {
return {};
}
for (auto& surface : search->second) {
if (!surface->IsRegistered()) {
return surface;
}
}
return {};
}
struct FramebufferTargetInfo {
TSurface target;
TView view;
};
VideoCore::RasterizerInterface& rasterizer;
Tegra::MemoryManager* memory_manager;
u64 ticks{};
// Guards the cache for protection conflicts.
bool guard_cache{};
// The internal Cache is different for the Texture Cache. It's based on buckets
// of 1MB. This fits better for the purpose of this cache as textures are normaly
// large in size.
static constexpr u64 registry_page_bits{20};
static constexpr u64 registry_page_size{1 << registry_page_bits};
std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
// The L1 Cache is used for fast texture lookup before checking the overlaps
// This avoids calculating size and other stuffs.
std::unordered_map<CacheAddr, TSurface> l1_cache;
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
std::array<FramebufferTargetInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
render_targets;
FramebufferTargetInfo depth_buffer;
StagingCache staging_cache;
std::recursive_mutex mutex;
};
} // namespace VideoCommon