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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <span>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/texture_cache/types.h"
namespace OpenGL {
class Image;
class ProgramManager;
struct ImageBufferMap;
class UtilShaders {
public:
explicit UtilShaders(ProgramManager& program_manager);
~UtilShaders();
void ASTCDecode(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void PitchUpload(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void CopyBC4(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
private:
ProgramManager& program_manager;
OGLBuffer swizzle_table_buffer;
OGLProgram astc_decoder_program;
OGLProgram block_linear_unswizzle_2d_program;
OGLProgram block_linear_unswizzle_3d_program;
OGLProgram pitch_unswizzle_program;
OGLProgram copy_bgra_program;
OGLProgram copy_bc4_program;
};
GLenum StoreFormat(u32 bytes_per_block);
} // namespace OpenGL
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