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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

namespace Shader {

struct Profile {
    bool unified_descriptor_binding{};
    bool support_vertex_instance_id{};
    bool support_float_controls{};
    bool support_separate_denorm_behavior{};
    bool support_separate_rounding_mode{};
    bool support_fp16_denorm_preserve{};
    bool support_fp32_denorm_preserve{};
    bool support_fp16_denorm_flush{};
    bool support_fp32_denorm_flush{};
    bool support_fp16_signed_zero_nan_preserve{};
    bool support_fp32_signed_zero_nan_preserve{};

    // FClamp is broken and OpFMax + OpFMin should be used instead
    bool has_broken_spirv_clamp{};
};

} // namespace Shader