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path: root/src/shader_recompiler/ir_opt/rescaling_pass.cpp
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "common/alignment.h"
#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h"

namespace Shader::Optimization {
namespace {
void VisitMark(const IR::Program& program, IR::Inst& inst) {
    const bool is_fragment_shader{program.stage == Stage::Fragment};
    switch (inst.GetOpcode()) {
    case IR::Opcode::ShuffleIndex:
    case IR::Opcode::ShuffleUp:
    case IR::Opcode::ShuffleDown:
    case IR::Opcode::ShuffleButterfly: {
        const auto try_mark = [is_fragment_shader](IR::Inst* op) {
            const IR::Attribute attr{op->Arg(0).Attribute()};
            switch (attr) {
            case IR::Attribute::PositionX:
            case IR::Attribute::PositionY:
                if (is_fragment_shader) {
                    op->SetFlags<u32>(0xDEADBEEF);
                }
                break;
            default:
                break;
            }
        };
        const IR::Value param_1{inst.Arg(0)};
        if (param_1.IsImmediate()) {
            break;
        }
        IR::Inst* op_a{param_1.InstRecursive()};
        if (op_a->GetOpcode() == IR::Opcode::GetAttribute) {
            try_mark(op_a);
            break;
        }
        if (op_a->GetOpcode() != IR::Opcode::BitCastF32U32) {
            break;
        }
        const IR::Value param_2{op_a->Arg(0)};
        if (param_2.IsImmediate()) {
            break;
        }
        IR::Inst* op_b{param_2.InstRecursive()};
        if (op_b->GetOpcode() == IR::Opcode::GetAttribute) {
            try_mark(op_b);
        }
        break;
    }
    default:
        break;
    }
}
void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
    const IR::F32 down_factor{ir.ResolutionDownFactor()};
    const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())};
    const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
    inst.ReplaceUsesWith(downscaled_frag_coord);
}

[[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) {
    IR::U32 scaled_value{value};
    bool changed{};
    if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
        scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale));
        changed = true;
    }
    if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) {
        scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift));
        changed = true;
    }
    if (changed) {
        return IR::U32{ir.Select(is_scaled, scaled_value, value)};
    } else {
        return value;
    }
}

[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value,
                               const IR::Attribute attrib) {
    if (Settings::values.resolution_info.active) {
        const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)};
        const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)};
        const IR::F32 frag_coord{ir.GetAttribute(attrib)};
        const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)};
        const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))};
        const IR::U32 deviation{
            ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))};
        return IR::U32{ir.Select(is_scaled, deviation, value)};
    } else {
        return value;
    }
}

[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) {
    IR::U32 scaled_value{value};
    bool changed{};
    if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) {
        scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift));
        changed = true;
    }
    if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
        scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale));
        changed = true;
    }
    if (changed) {
        return IR::U32{ir.Select(is_scaled, scaled_value, value)};
    } else {
        return value;
    }
}

void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
    const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
    const auto info{inst.Flags<IR::TextureInstInfo>()};
    const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
    switch (info.type) {
    case TextureType::Color2D:
    case TextureType::ColorArray2D: {
        const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
        const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
        const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
        const IR::Value replacement{ir.CompositeConstruct(
            width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))};
        inst.ReplaceUsesWith(replacement);
        break;
    }
    case TextureType::Color1D:
    case TextureType::ColorArray1D:
    case TextureType::Color3D:
    case TextureType::ColorCube:
    case TextureType::ColorArrayCube:
    case TextureType::Buffer:
        // Nothing to patch here
        break;
    }
}

void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
    const auto info{inst.Flags<IR::TextureInstInfo>()};
    const IR::Value coord{inst.Arg(1)};
    switch (info.type) {
    case TextureType::Color2D: {
        const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})};
        const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})};
        inst.SetArg(1, ir.CompositeConstruct(x, y));
        break;
    }
    case TextureType::ColorArray2D: {
        const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})};
        const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})};
        const IR::U32 z{ir.CompositeExtract(coord, 2)};
        inst.SetArg(1, ir.CompositeConstruct(x, y, z));
        break;
    }
    case TextureType::Color1D:
    case TextureType::ColorArray1D:
    case TextureType::Color3D:
    case TextureType::ColorCube:
    case TextureType::ColorArrayCube:
    case TextureType::Buffer:
        // Nothing to patch here
        break;
    }
}

void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
    const auto info{inst.Flags<IR::TextureInstInfo>()};
    const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
    const IR::Value coord{inst.Arg(1)};
    switch (info.type) {
    case TextureType::Color2D: {
        const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
                                 IR::Attribute::PositionX)};
        const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
                                 IR::Attribute::PositionY)};
        inst.SetArg(1, ir.CompositeConstruct(x, y));
        break;
    }
    case TextureType::ColorArray2D: {
        const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
                                 IR::Attribute::PositionX)};
        const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
                                 IR::Attribute::PositionY)};
        const IR::U32 z{ir.CompositeExtract(coord, 2)};
        inst.SetArg(1, ir.CompositeConstruct(x, y, z));
        break;
    }
    case TextureType::Color1D:
    case TextureType::ColorArray1D:
    case TextureType::Color3D:
    case TextureType::ColorCube:
    case TextureType::ColorArrayCube:
    case TextureType::Buffer:
        // Nothing to patch here
        break;
    }
}

void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
    const auto info{inst.Flags<IR::TextureInstInfo>()};
    const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
    const IR::Value coord{inst.Arg(1)};
    switch (info.type) {
    case TextureType::Color2D: {
        const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
                                 IR::Attribute::PositionX)};
        const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
                                 IR::Attribute::PositionY)};
        inst.SetArg(1, ir.CompositeConstruct(x, y));
        break;
    }
    case TextureType::ColorArray2D: {
        const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
                                 IR::Attribute::PositionX)};
        const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
                                 IR::Attribute::PositionY)};
        const IR::U32 z{ir.CompositeExtract(coord, 2)};
        inst.SetArg(1, ir.CompositeConstruct(x, y, z));
        break;
    }
    case TextureType::Color1D:
    case TextureType::ColorArray1D:
    case TextureType::Color3D:
    case TextureType::ColorCube:
    case TextureType::ColorArrayCube:
    case TextureType::Buffer:
        // Nothing to patch here
        break;
    }
}

void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
    const auto info{inst.Flags<IR::TextureInstInfo>()};
    const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
    ScaleIntegerCoord(ir, inst, is_scaled);
}

void PatchImageRead(IR::Block& block, IR::Inst& inst) {
    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
    const auto info{inst.Flags<IR::TextureInstInfo>()};
    const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
    ScaleIntegerCoord(ir, inst, is_scaled);
}

void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
    const bool is_fragment_shader{program.stage == Stage::Fragment};
    switch (inst.GetOpcode()) {
    case IR::Opcode::GetAttribute: {
        const IR::Attribute attr{inst.Arg(0).Attribute()};
        switch (attr) {
        case IR::Attribute::PositionX:
        case IR::Attribute::PositionY:
            if (is_fragment_shader && inst.Flags<u32>() != 0xDEADBEEF) {
                PatchFragCoord(block, inst);
            }
            break;
        default:
            break;
        }
        break;
    }
    case IR::Opcode::ImageQueryDimensions:
        if (program.stage == Stage::Compute) {
            PatchImageQueryDimensions(block, inst);
        }
        break;
    case IR::Opcode::ImageFetch:
        if (is_fragment_shader) {
            SubScaleImageFetch(block, inst);
        } else if (program.stage == Stage::Compute) {
            PatchImageFetch(block, inst);
        }
        break;
    case IR::Opcode::ImageRead:
        if (is_fragment_shader) {
            SubScaleImageRead(block, inst);
        } else if (program.stage == Stage::Compute) {
            PatchImageRead(block, inst);
        }
        break;
    default:
        break;
    }
}
} // Anonymous namespace

void RescalingPass(IR::Program& program) {
    for (IR::Block* const block : program.post_order_blocks) {
        for (IR::Inst& inst : block->Instructions()) {
            VisitMark(program, inst);
        }
    }
    for (IR::Block* const block : program.post_order_blocks) {
        for (IR::Inst& inst : block->Instructions()) {
            Visit(program, *block, inst);
        }
    }
}

} // namespace Shader::Optimization