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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcode.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
union MOV {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<20, 8, IR::Reg> src_reg;
BitField<39, 4, u64> mask;
};
void CheckMask(MOV mov) {
if (mov.mask != 0xf) {
throw NotImplementedException("Non-full move mask");
}
}
} // Anonymous namespace
void TranslatorVisitor::MOV_reg(u64 insn) {
const MOV mov{insn};
CheckMask(mov);
X(mov.dest_reg, X(mov.src_reg));
}
void TranslatorVisitor::MOV_cbuf(u64 insn) {
const MOV mov{insn};
CheckMask(mov);
X(mov.dest_reg, GetCbuf(insn));
}
void TranslatorVisitor::MOV_imm(u64 insn) {
const MOV mov{insn};
CheckMask(mov);
X(mov.dest_reg, GetImm(insn));
}
} // namespace Shader::Maxwell
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