// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class Mode : u64 {
Default,
Patch,
Prim,
Attr,
};
enum class Shift : u64 {
Default,
U16,
B32,
};
} // Anonymous namespace
void TranslatorVisitor::ISBERD(u64 insn) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_reg;
BitField<31, 1, u64> skew;
BitField<32, 1, u64> o;
BitField<33, 2, Mode> mode;
BitField<47, 2, Shift> shift;
} const isberd{insn};
if (isberd.skew != 0) {
throw NotImplementedException("SKEW");
}
if (isberd.o != 0) {
throw NotImplementedException("O");
}
if (isberd.mode != Mode::Default) {
throw NotImplementedException("Mode {}", isberd.mode.Value());
}
if (isberd.shift != Shift::Default) {
throw NotImplementedException("Shift {}", isberd.shift.Value());
}
// LOG_WARNING(..., "ISBERD is stubbed");
X(isberd.dest_reg, X(isberd.src_reg));
}
} // namespace Shader::Maxwell