summaryrefslogblamecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
blob: 0fd667c8f71d7436616053c160b6c0a70f80bb2f (plain) (tree)
1
2
3
4
5
6
7
8
9






                                                        
                                                                  
                                                

                                 

                                                  

                                                                                       


                                                   


                                                                                       

 


                                                                                                 

 

                                                                                            
                                                             

 


                                                                                            

 


                                                                                            

 


                                                                                                    

 


                                                                                                    

 


                                                                                                    





























































                                                                           

                                                                                       
                                                  

 


                                                                                       

 


                                                                                                 

 

                                                                                            
                                                             

 


                                                                                            

 


                                                                                            

 


                                                                                                    

 


                                                                                                    

 


                                                                                                    

























                                                                     


                                                                                                    

 


                                                                                                    

 


                                                                                                    

                                    
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"

namespace Shader::Backend::GLSL {
static constexpr std::string_view SWIZZLE{"xyzw"};

void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                 std::string_view e2) {
    ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
}

void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                 std::string_view e2, std::string_view e3) {
    ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3);
}

void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                 std::string_view e2, std::string_view e3, std::string_view e4) {
    ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4);
}

void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                               u32 index) {
    ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}

void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                               u32 index) {
    ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}

void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                               u32 index) {
    ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}

void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
                                 [[maybe_unused]] std::string_view e1,
                                 [[maybe_unused]] std::string_view e2) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
                                 [[maybe_unused]] std::string_view e1,
                                 [[maybe_unused]] std::string_view e2,
                                 [[maybe_unused]] std::string_view e3) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
                                 [[maybe_unused]] std::string_view e1,
                                 [[maybe_unused]] std::string_view e2,
                                 [[maybe_unused]] std::string_view e3,
                                 [[maybe_unused]] std::string_view e4) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
                               [[maybe_unused]] std::string_view composite,
                               [[maybe_unused]] u32 index) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
                               [[maybe_unused]] std::string_view composite,
                               [[maybe_unused]] u32 index) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
                               [[maybe_unused]] std::string_view composite,
                               [[maybe_unused]] u32 index) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
                              [[maybe_unused]] std::string_view composite,
                              [[maybe_unused]] std::string_view object,
                              [[maybe_unused]] u32 index) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
                              [[maybe_unused]] std::string_view composite,
                              [[maybe_unused]] std::string_view object,
                              [[maybe_unused]] u32 index) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
                              [[maybe_unused]] std::string_view composite,
                              [[maybe_unused]] std::string_view object,
                              [[maybe_unused]] u32 index) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                 std::string_view e2) {
    ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
}

void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                 std::string_view e2, std::string_view e3) {
    ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3);
}

void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                 std::string_view e2, std::string_view e3, std::string_view e4) {
    ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4);
}

void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                               u32 index) {
    ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}

void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                               u32 index) {
    ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}

void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                               u32 index) {
    ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}

void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
    throw NotImplementedException("GLSL Instruction");
}

void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}

void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
                              u32 index) {
    ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
}
} // namespace Shader::Backend::GLSL