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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Backend::GLSL {
EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings,
const Profile& profile_)
: info{program.info}, profile{profile_} {
std::string header = "#version 450 core\n";
header += "layout(local_size_x=1, local_size_y=1, local_size_z=1) in;";
code += header;
DefineConstantBuffers();
code += "void main(){";
}
void EmitContext::DefineConstantBuffers() {
if (info.constant_buffer_descriptors.empty()) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
Add("uniform uint c{}[{}];", desc.index, desc.count);
}
}
} // namespace Shader::Backend::GLSL
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