// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
throw NotImplementedException("GLASM instruction");
}
void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
throw NotImplementedException("GLASM instruction");
}
void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
throw NotImplementedException("GLASM instruction");
}
void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
throw NotImplementedException("GLASM instruction");
}
void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
throw NotImplementedException("GLASM instruction");
}
void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
[[maybe_unused]] ScalarU32 offset) {
ctx.LongAdd("LDS.U64 {},shared_mem[{}];", inst, offset);
}
void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
throw NotImplementedException("GLASM instruction");
}
void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] ScalarU32 value) {
ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
}
void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] Register value) {
ctx.Add("STS.U64 {},shared_mem[{}];", value, offset);
}
void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
} // namespace Shader::Backend::GLASM