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// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2012 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
namespace android {
BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
: ConsumerBase{std::move(consumer_)} {}
Status BufferItemConsumer::AcquireBuffer(BufferItem* item, u64 present_when_ns,
bool wait_for_fence) {
if (!item) {
return Status::BadValue;
}
std::unique_lock lock(mutex);
if (const auto status = AcquireBufferLocked(item, present_when_ns); status != Status::NoError) {
if (status != Status::NoBufferAvailable) {
LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status);
}
return status;
}
if (wait_for_fence) {
UNIMPLEMENTED();
}
item->graphic_buffer = slots[item->slot].graphic_buffer;
return Status::NoError;
}
Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
std::unique_lock lock(mutex);
if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
status != Status::NoError) {
LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status);
}
if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
status != Status::NoError) {
LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status);
return status;
}
return Status::NoError;
}
} // namespace android
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