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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/hle/kernel/physical_memory.h"
#include "core/hle/service/service.h"
namespace Service {
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace NS {
class PL_U final : public ServiceFramework<PL_U> {
public:
explicit PL_U(Core::System& system);
~PL_U() override;
private:
void RequestLoad(Kernel::HLERequestContext& ctx);
void GetLoadState(Kernel::HLERequestContext& ctx);
void GetSize(Kernel::HLERequestContext& ctx);
void GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx);
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
void GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx);
struct Impl;
std::unique_ptr<Impl> impl;
Core::System& system;
};
} // namespace NS
} // namespace Service
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