// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstring>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/input.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/settings.h"
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
constexpr u32 BATTERY_FULL = 2;
constexpr u32 MAX_NPAD_ID = 7;
constexpr std::size_t HANDHELD_INDEX = 8;
constexpr std::array<u32, 10> npad_id_list{
0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
};
enum class JoystickId : std::size_t {
Joystick_Left,
Joystick_Right,
};
Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
return NPadControllerType::ProController;
case Settings::ControllerType::DualJoyconDetached:
return NPadControllerType::JoyDual;
case Settings::ControllerType::LeftJoycon:
return NPadControllerType::JoyLeft;
case Settings::ControllerType::RightJoycon:
return NPadControllerType::JoyRight;
case Settings::ControllerType::Handheld:
return NPadControllerType::Handheld;
default:
UNREACHABLE();
return NPadControllerType::ProController;
}
}
Settings::ControllerType Controller_NPad::MapNPadToSettingsType(
Controller_NPad::NPadControllerType type) {
switch (type) {
case NPadControllerType::ProController:
return Settings::ControllerType::ProController;
case NPadControllerType::JoyDual:
return Settings::ControllerType::DualJoyconDetached;
case NPadControllerType::JoyLeft:
return Settings::ControllerType::LeftJoycon;
case NPadControllerType::JoyRight:
return Settings::ControllerType::RightJoycon;
case NPadControllerType::Handheld:
return Settings::ControllerType::Handheld;
default:
UNREACHABLE();
return Settings::ControllerType::ProController;
}
}
std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
switch (npad_id) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
return npad_id;
case HANDHELD_INDEX:
case NPAD_HANDHELD:
return HANDHELD_INDEX;
case 9:
case NPAD_UNKNOWN:
return 9;
default:
UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
return 0;
}
}
u32 Controller_NPad::IndexToNPad(std::size_t index) {
switch (index) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
return static_cast<u32>(index);
case HANDHELD_INDEX:
return NPAD_HANDHELD;
case 9:
return NPAD_UNKNOWN;
default:
UNIMPLEMENTED_MSG("Unknown npad index {}", index);
return 0;
}
}
Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
Controller_NPad::~Controller_NPad() {
OnRelease();
}
void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
const auto controller_type = connected_controllers[controller_idx].type;
auto& controller = shared_memory_entries[controller_idx];
if (controller_type == NPadControllerType::None) {
styleset_changed_events[controller_idx].writable->Signal();
return;
}
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
controller.properties.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::ProController:
controller.joy_styles.pro_controller.Assign(1);
controller.device_type.pro_controller.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NpadAssignments::Single;
break;
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NpadAssignments::Dual;
break;
case NPadControllerType::JoyDual:
controller.joy_styles.joycon_dual.Assign(1);
controller.device_type.joycon_left.Assign(1);
controller.device_type.joycon_right.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NpadAssignments::Dual;
break;
case NPadControllerType::JoyLeft:
controller.joy_styles.joycon_left.Assign(1);
controller.device_type.joycon_left.Assign(1);
controller.properties.is_horizontal.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NpadAssignments::Single;
break;
case NPadControllerType::JoyRight:
controller.joy_styles.joycon_right.Assign(1);
controller.device_type.joycon_right.Assign(1);
controller.properties.is_horizontal.Assign(1);
controller.properties.use_plus.Assign(1);
controller.pad_assignment = NpadAssignments::Single;
break;
case NPadControllerType::Pokeball:
controller.joy_styles.pokeball.Assign(1);
controller.device_type.pokeball.Assign(1);
controller.pad_assignment = NpadAssignments::Single;
break;
}
controller.single_color_error = ColorReadError::ReadOk;
controller.single_color.body_color = 0;
controller.single_color.button_color = 0;
controller.dual_color_error = ColorReadError::ReadOk;
controller.left_color.body_color =
Settings::values.players.GetValue()[controller_idx].body_color_left;
controller.left_color.button_color =
Settings::values.players.GetValue()[controller_idx].button_color_left;
controller.right_color.body_color =
Settings::values.players.GetValue()[controller_idx].body_color_right;
controller.right_color.button_color =
Settings::values.players.GetValue()[controller_idx].button_color_right;
controller.battery_level[0] = BATTERY_FULL;
controller.battery_level[1] = BATTERY_FULL;
controller.battery_level[2] = BATTERY_FULL;
SignalStyleSetChangedEvent(IndexToNPad(controller_idx));
}
void Controller_NPad::OnInit() {
auto& kernel = system.Kernel();
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
styleset_changed_events[i] = Kernel::WritableEvent::CreateEventPair(
kernel, fmt::format("npad:NpadStyleSetChanged_{}", i));
}
if (!IsControllerActivated()) {
return;
}
if (style.raw == 0) {
// We want to support all controllers
style.handheld.Assign(1);
style.joycon_left.Assign(1);
style.joycon_right.Assign(1);
style.joycon_dual.Assign(1);
style.pro_controller.Assign(1);
style.pokeball.Assign(1);
}
std::transform(Settings::values.players.GetValue().begin(),
Settings::values.players.GetValue().end(), connected_controllers.begin(),
[](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
player.connected};
});
// Connect the Player 1 or Handheld controller if none are connected.
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
[](const ControllerHolder& controller) { return controller.is_connected; })) {
const auto controller =
MapSettingsTypeToNPad(Settings::values.players.GetValue()[0].controller_type);
if (controller == NPadControllerType::Handheld) {
Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
connected_controllers[HANDHELD_INDEX] = {controller, true};
} else {
Settings::values.players.GetValue()[0].connected = true;
connected_controllers[0] = {controller, true};
}
}
// Account for handheld
if (connected_controllers[HANDHELD_INDEX].is_connected) {
connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld;
}
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
const auto& controller = connected_controllers[i];
if (controller.is_connected) {
AddNewControllerAt(controller.type, i);
}
}
}
void Controller_NPad::OnLoadInputDevices() {
const auto& players = Settings::values.players.GetValue();
for (std::size_t i = 0; i < players.size(); ++i) {
std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
}
}
void Controller_NPad::OnRelease() {
for (std::size_t index = 0; index < connected_controllers.size(); ++index) {
VibrateControllerAtIndex(index, {});
}
}
void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
const auto controller_idx = NPadIdToIndex(npad_id);
const auto controller_type = connected_controllers[controller_idx].type;
if (!connected_controllers[controller_idx].is_connected) {
return;
}
auto& pad_state = npad_pad_states[controller_idx].pad_states;
auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
const auto& button_state = buttons[controller_idx];
const auto& analog_state = sticks[controller_idx];
const auto [stick_l_x_f, stick_l_y_f] =
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
using namespace Settings::NativeButton;
if (controller_type != NPadControllerType::JoyLeft) {
pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_right.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
pad_state.r_stick_left.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
pad_state.r_stick_up.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
pad_state.r_stick_down.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
}
if (controller_type != NPadControllerType::JoyRight) {
pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
pad_state.l_stick_left.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
pad_state.l_stick_up.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
pad_state.l_stick_down.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
}
if (controller_type == NPadControllerType::JoyLeft ||
controller_type == NPadControllerType::JoyRight) {
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
}
}
void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t data_len) {
if (!IsControllerActivated()) {
return;
}
for (std::size_t i = 0; i < shared_memory_entries.size(); ++i) {
auto& npad = shared_memory_entries[i];
const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
&npad.handheld_states,
&npad.dual_states,
&npad.left_joy_states,
&npad.right_joy_states,
&npad.pokeball_states,
&npad.libnx};
for (auto* main_controller : controller_npads) {
main_controller->common.entry_count = 16;
main_controller->common.total_entry_count = 17;
const auto& last_entry =
main_controller->npad[main_controller->common.last_entry_index];
main_controller->common.timestamp = core_timing.GetCPUTicks();
main_controller->common.last_entry_index =
(main_controller->common.last_entry_index + 1) % 17;
auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
cur_entry.timestamp = last_entry.timestamp + 1;
cur_entry.timestamp2 = cur_entry.timestamp;
}
const auto& controller_type = connected_controllers[i].type;
if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
continue;
}
const u32 npad_index = static_cast<u32>(i);
RequestPadStateUpdate(npad_index);
auto& pad_state = npad_pad_states[npad_index];
auto& main_controller =
npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
auto& handheld_entry =
npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index];
auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index];
auto& right_entry =
npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index];
auto& pokeball_entry =
npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index];
auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
libnx_entry.connection_status.raw = 0;
libnx_entry.connection_status.IsConnected.Assign(1);
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::ProController:
main_controller.connection_status.raw = 0;
main_controller.connection_status.IsConnected.Assign(1);
main_controller.connection_status.IsWired.Assign(1);
main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
main_controller.pad.l_stick = pad_state.l_stick;
main_controller.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsWired.Assign(1);
break;
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
handheld_entry.connection_status.IsConnected.Assign(1);
handheld_entry.connection_status.IsWired.Assign(1);
handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
handheld_entry.connection_status.IsRightJoyWired.Assign(1);
handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
handheld_entry.pad.l_stick = pad_state.l_stick;
handheld_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsWired.Assign(1);
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
libnx_entry.connection_status.IsLeftJoyWired.Assign(1);
libnx_entry.connection_status.IsRightJoyWired.Assign(1);
break;
case NPadControllerType::JoyDual:
dual_entry.connection_status.raw = 0;
dual_entry.connection_status.IsConnected.Assign(1);
dual_entry.connection_status.IsLeftJoyConnected.Assign(1);
dual_entry.connection_status.IsRightJoyConnected.Assign(1);
dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
dual_entry.pad.l_stick = pad_state.l_stick;
dual_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
left_entry.connection_status.IsConnected.Assign(1);
left_entry.connection_status.IsLeftJoyConnected.Assign(1);
left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
left_entry.pad.l_stick = pad_state.l_stick;
left_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.raw = 0;
right_entry.connection_status.IsConnected.Assign(1);
right_entry.connection_status.IsRightJoyConnected.Assign(1);
right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
right_entry.pad.l_stick = pad_state.l_stick;
right_entry.pad.r_stick = pad_state.r_stick;
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.raw = 0;
pokeball_entry.connection_status.IsConnected.Assign(1);
pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
pokeball_entry.pad.l_stick = pad_state.l_stick;
pokeball_entry.pad.r_stick = pad_state.r_stick;
break;
}
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
// any controllers.
libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
libnx_entry.pad.l_stick = pad_state.l_stick;
libnx_entry.pad.r_stick = pad_state.r_stick;
press_state |= static_cast<u32>(pad_state.pad_states.raw);
}
std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
shared_memory_entries.size() * sizeof(NPadEntry));
}
void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t data_len) {
if (!IsControllerActivated()) {
return;
}
for (std::size_t i = 0; i < shared_memory_entries.size(); ++i) {
auto& npad = shared_memory_entries[i];
const auto& controller_type = connected_controllers[i].type;
if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
continue;
}
const std::array<SixAxisGeneric*, 6> controller_sixaxes{
&npad.sixaxis_full, &npad.sixaxis_handheld, &npad.sixaxis_dual_left,
&npad.sixaxis_dual_right, &npad.sixaxis_left, &npad.sixaxis_right,
};
for (auto* sixaxis_sensor : controller_sixaxes) {
sixaxis_sensor->common.entry_count = 16;
sixaxis_sensor->common.total_entry_count = 17;
const auto& last_entry =
sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
sixaxis_sensor->common.timestamp = core_timing.GetCPUTicks();
sixaxis_sensor->common.last_entry_index =
(sixaxis_sensor->common.last_entry_index + 1) % 17;
auto& cur_entry = sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
cur_entry.timestamp = last_entry.timestamp + 1;
cur_entry.timestamp2 = cur_entry.timestamp;
}
// Try to read sixaxis sensor states
std::array<MotionDevice, 2> motion_devices;
if (sixaxis_sensors_enabled && Settings::values.motion_enabled.GetValue()) {
sixaxis_at_rest = true;
for (std::size_t e = 0; e < motion_devices.size(); ++e) {
const auto& device = motions[i][e];
if (device) {
std::tie(motion_devices[e].accel, motion_devices[e].gyro,
motion_devices[e].rotation, motion_devices[e].orientation) =
device->GetStatus();
sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f;
}
}
}
auto& full_sixaxis_entry =
npad.sixaxis_full.sixaxis[npad.sixaxis_full.common.last_entry_index];
auto& handheld_sixaxis_entry =
npad.sixaxis_handheld.sixaxis[npad.sixaxis_handheld.common.last_entry_index];
auto& dual_left_sixaxis_entry =
npad.sixaxis_dual_left.sixaxis[npad.sixaxis_dual_left.common.last_entry_index];
auto& dual_right_sixaxis_entry =
npad.sixaxis_dual_right.sixaxis[npad.sixaxis_dual_right.common.last_entry_index];
auto& left_sixaxis_entry =
npad.sixaxis_left.sixaxis[npad.sixaxis_left.common.last_entry_index];
auto& right_sixaxis_entry =
npad.sixaxis_right.sixaxis[npad.sixaxis_right.common.last_entry_index];
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::ProController:
if (sixaxis_sensors_enabled && motions[i][0]) {
full_sixaxis_entry.accel = motion_devices[0].accel;
full_sixaxis_entry.gyro = motion_devices[0].gyro;
full_sixaxis_entry.rotation = motion_devices[0].rotation;
full_sixaxis_entry.orientation = motion_devices[0].orientation;
}
break;
case NPadControllerType::Handheld:
if (sixaxis_sensors_enabled && motions[i][0]) {
handheld_sixaxis_entry.accel = motion_devices[0].accel;
handheld_sixaxis_entry.gyro = motion_devices[0].gyro;
handheld_sixaxis_entry.rotation = motion_devices[0].rotation;
handheld_sixaxis_entry.orientation = motion_devices[0].orientation;
}
break;
case NPadControllerType::JoyDual:
if (sixaxis_sensors_enabled && motions[i][0]) {
// Set motion for the left joycon
dual_left_sixaxis_entry.accel = motion_devices[0].accel;
dual_left_sixaxis_entry.gyro = motion_devices[0].gyro;
dual_left_sixaxis_entry.rotation = motion_devices[0].rotation;
dual_left_sixaxis_entry.orientation = motion_devices[0].orientation;
}
if (sixaxis_sensors_enabled && motions[i][1]) {
// Set motion for the right joycon
dual_right_sixaxis_entry.accel = motion_devices[1].accel;
dual_right_sixaxis_entry.gyro = motion_devices[1].gyro;
dual_right_sixaxis_entry.rotation = motion_devices[1].rotation;
dual_right_sixaxis_entry.orientation = motion_devices[1].orientation;
}
break;
case NPadControllerType::JoyLeft:
if (sixaxis_sensors_enabled && motions[i][0]) {
left_sixaxis_entry.accel = motion_devices[0].accel;
left_sixaxis_entry.gyro = motion_devices[0].gyro;
left_sixaxis_entry.rotation = motion_devices[0].rotation;
left_sixaxis_entry.orientation = motion_devices[0].orientation;
}
break;
case NPadControllerType::JoyRight:
if (sixaxis_sensors_enabled && motions[i][1]) {
right_sixaxis_entry.accel = motion_devices[1].accel;
right_sixaxis_entry.gyro = motion_devices[1].gyro;
right_sixaxis_entry.rotation = motion_devices[1].rotation;
right_sixaxis_entry.orientation = motion_devices[1].orientation;
}
break;
case NPadControllerType::Pokeball:
break;
}
}
std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
shared_memory_entries.size() * sizeof(NPadEntry));
}
void Controller_NPad::SetSupportedStyleSet(NpadStyleSet style_set) {
style.raw = style_set.raw;
}
Controller_NPad::NpadStyleSet Controller_NPad::GetSupportedStyleSet() const {
return style;
}
void Controller_NPad::SetSupportedNpadIdTypes(u8* data, std::size_t length) {
ASSERT(length > 0 && (length % sizeof(u32)) == 0);
supported_npad_id_types.clear();
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
}
void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
ASSERT(max_length < supported_npad_id_types.size());
std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size());
}
std::size_t Controller_NPad::GetSupportedNpadIdTypesSize() const {
return supported_npad_id_types.size();
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
hold_type = joy_hold_type;
}
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}
void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
handheld_activation_mode = activation_mode;
}
Controller_NPad::NpadHandheldActivationMode Controller_NPad::GetNpadHandheldActivationMode() const {
return handheld_activation_mode;
}
void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode) {
const std::size_t npad_index = NPadIdToIndex(npad_id);
ASSERT(npad_index < shared_memory_entries.size());
if (shared_memory_entries[npad_index].pad_assignment != assignment_mode) {
shared_memory_entries[npad_index].pad_assignment = assignment_mode;
}
}
bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index,
const VibrationValue& vibration_value) {
if (!connected_controllers[npad_index].is_connected) {
return false;
}
using namespace Settings::NativeButton;
const auto& button_state = buttons[npad_index];
return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
vibration_value.amp_low * Settings::values.vibration_strength.GetValue() / 100,
vibration_value.freq_low,
vibration_value.amp_high * Settings::values.vibration_strength.GetValue() / 100,
vibration_value.freq_high);
}
void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
const std::vector<VibrationValue>& vibration_values) {
LOG_TRACE(Service_HID, "called");
if (!Settings::values.vibration_enabled.GetValue()) {
return;
}
ASSERT_MSG(vibration_device_handles.size() == vibration_values.size(),
"The amount of device handles does not match with the amount of vibration values,"
"this is undefined behavior!");
for (std::size_t i = 0; i < vibration_device_handles.size(); ++i) {
const auto npad_index = NPadIdToIndex(vibration_device_handles[i].npad_id);
const auto device_index =
static_cast<std::size_t>(vibration_device_handles[i].device_index);
if (!connected_controllers[npad_index].is_connected) {
continue;
}
// Some games try to send mismatched parameters in the device handle, block these.
if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
(vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
vibration_device_handles[i].device_index == DeviceIndex::Right)) ||
(connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
(vibration_device_handles[i].npad_type == NpadType::JoyconLeft ||
vibration_device_handles[i].device_index == DeviceIndex::Left))) {
continue;
}
// Filter out vibrations with equivalent values to reduce unnecessary state changes.
if (vibration_values[i].amp_low ==
latest_vibration_values[npad_index][device_index].amp_low &&
vibration_values[i].amp_high ==
latest_vibration_values[npad_index][device_index].amp_high) {
continue;
}
// Filter out non-zero vibrations that are within 0.015625 absolute amplitude of each other.
if ((vibration_values[i].amp_low != 0.0f || vibration_values[i].amp_high != 0.0f) &&
(latest_vibration_values[npad_index][device_index].amp_low != 0.0f ||
latest_vibration_values[npad_index][device_index].amp_high != 0.0f) &&
(abs(vibration_values[i].amp_low -
latest_vibration_values[npad_index][device_index].amp_low) < 0.015625f &&
abs(vibration_values[i].amp_high -
latest_vibration_values[npad_index][device_index].amp_high) < 0.015625f)) {
continue;
}
// TODO: Vibrate left/right vibration motors independently if possible.
if (VibrateControllerAtIndex(npad_index, vibration_values[i])) {
switch (connected_controllers[npad_index].type) {
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::ProController:
case NPadControllerType::Handheld:
case NPadControllerType::JoyDual:
// Since we can't vibrate motors independently yet, we can reduce state changes by
// assigning all 3 device indices the current vibration value.
latest_vibration_values[npad_index][0] = vibration_values[i];
latest_vibration_values[npad_index][1] = vibration_values[i];
latest_vibration_values[npad_index][2] = vibration_values[i];
break;
case NPadControllerType::JoyLeft:
case NPadControllerType::JoyRight:
case NPadControllerType::Pokeball:
default:
latest_vibration_values[npad_index][device_index] = vibration_values[i];
break;
}
}
}
}
Controller_NPad::VibrationValue Controller_NPad::GetLastVibration(
const DeviceHandle& vibration_device_handle) const {
const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
return latest_vibration_values[npad_index][device_index];
}
std::shared_ptr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
return styleset_event.readable;
}
void Controller_NPad::SignalStyleSetChangedEvent(u32 npad_id) const {
styleset_changed_events[NPadIdToIndex(npad_id)].writable->Signal();
}
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) {
UpdateControllerAt(controller, npad_index, true);
}
void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index,
bool connected) {
if (!connected) {
DisconnectNpadAtIndex(npad_index);
return;
}
if (controller == NPadControllerType::Handheld) {
Settings::values.players.GetValue()[HANDHELD_INDEX].controller_type =
MapNPadToSettingsType(controller);
Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
connected_controllers[HANDHELD_INDEX] = {controller, true};
InitNewlyAddedController(HANDHELD_INDEX);
return;
}
Settings::values.players.GetValue()[npad_index].controller_type =
MapNPadToSettingsType(controller);
Settings::values.players.GetValue()[npad_index].connected = true;
connected_controllers[npad_index] = {controller, true};
InitNewlyAddedController(npad_index);
}
void Controller_NPad::DisconnectNpad(u32 npad_id) {
DisconnectNpadAtIndex(NPadIdToIndex(npad_id));
}
void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
Settings::values.players.GetValue()[npad_index].connected = false;
connected_controllers[npad_index].is_connected = false;
auto& controller = shared_memory_entries[npad_index];
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
controller.properties.raw = 0;
SignalStyleSetChangedEvent(IndexToNPad(npad_index));
}
void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) {
gyroscope_zero_drift_mode = drift_mode;
}
Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMode() const {
return gyroscope_zero_drift_mode;
}
bool Controller_NPad::IsSixAxisSensorAtRest() const {
return sixaxis_at_rest;
}
void Controller_NPad::SetSixAxisEnabled(bool six_axis_status) {
sixaxis_sensors_enabled = six_axis_status;
}
void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) {
const auto npad_index_1 = NPadIdToIndex(npad_id_1);
const auto npad_index_2 = NPadIdToIndex(npad_id_2);
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
// Otherwise, do nothing.
if ((connected_controllers[npad_index_1].type == NPadControllerType::JoyLeft &&
connected_controllers[npad_index_2].type == NPadControllerType::JoyRight) ||
(connected_controllers[npad_index_2].type == NPadControllerType::JoyLeft &&
connected_controllers[npad_index_1].type == NPadControllerType::JoyRight)) {
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
DisconnectNpad(npad_id_2);
AddNewControllerAt(NPadControllerType::JoyDual, npad_index_1);
}
}
void Controller_NPad::StartLRAssignmentMode() {
// Nothing internally is used for lr assignment mode. Since we have the ability to set the
// controller types from boot, it doesn't really matter about showing a selection screen
is_in_lr_assignment_mode = true;
}
void Controller_NPad::StopLRAssignmentMode() {
is_in_lr_assignment_mode = false;
}
bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
if (npad_id_1 == NPAD_HANDHELD || npad_id_2 == NPAD_HANDHELD || npad_id_1 == NPAD_UNKNOWN ||
npad_id_2 == NPAD_UNKNOWN) {
return true;
}
const auto npad_index_1 = NPadIdToIndex(npad_id_1);
const auto npad_index_2 = NPadIdToIndex(npad_id_2);
if (!IsControllerSupported(connected_controllers[npad_index_1].type) ||
!IsControllerSupported(connected_controllers[npad_index_2].type)) {
return false;
}
std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type);
AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1);
AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2);
return true;
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
// These are controllers without led patterns
return LedPattern{0, 0, 0, 0};
}
switch (npad_id) {
case 0:
return LedPattern{1, 0, 0, 0};
case 1:
return LedPattern{1, 1, 0, 0};
case 2:
return LedPattern{1, 1, 1, 0};
case 3:
return LedPattern{1, 1, 1, 1};
case 4:
return LedPattern{1, 0, 0, 1};
case 5:
return LedPattern{1, 0, 1, 0};
case 6:
return LedPattern{1, 0, 1, 1};
case 7:
return LedPattern{0, 1, 1, 0};
default:
return LedPattern{0, 0, 0, 0};
}
}
bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const {
return unintended_home_button_input_protection[NPadIdToIndex(npad_id)];
}
void Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled,
u32 npad_id) {
unintended_home_button_input_protection[NPadIdToIndex(npad_id)] = is_protection_enabled;
}
void Controller_NPad::ClearAllConnectedControllers() {
for (auto& controller : connected_controllers) {
if (controller.is_connected && controller.type != NPadControllerType::None) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
}
}
}
void Controller_NPad::DisconnectAllConnectedControllers() {
for (auto& controller : connected_controllers) {
controller.is_connected = false;
}
}
void Controller_NPad::ConnectAllDisconnectedControllers() {
for (auto& controller : connected_controllers) {
if (controller.type != NPadControllerType::None && !controller.is_connected) {
controller.is_connected = true;
}
}
}
void Controller_NPad::ClearAllControllers() {
for (auto& controller : connected_controllers) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
}
}
u32 Controller_NPad::GetAndResetPressState() {
return std::exchange(press_state, 0);
}
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
if (controller == NPadControllerType::Handheld) {
const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
NPAD_HANDHELD) != supported_npad_id_types.end();
// Handheld is not even a supported type, lets stop here
if (!support_handheld) {
return false;
}
// Handheld should not be supported in docked mode
if (Settings::values.use_docked_mode.GetValue()) {
return false;
}
return true;
}
if (std::any_of(supported_npad_id_types.begin(), supported_npad_id_types.end(),
[](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) {
switch (controller) {
case NPadControllerType::ProController:
return style.pro_controller;
case NPadControllerType::JoyDual:
return style.joycon_dual;
case NPadControllerType::JoyLeft:
return style.joycon_left;
case NPadControllerType::JoyRight:
return style.joycon_right;
case NPadControllerType::Pokeball:
return style.pokeball;
default:
return false;
}
}
return false;
}
} // namespace Service::HID