// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/input.h"
#include "core/hle/kernel/event.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/settings.h"
namespace Service::HID {
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr size_t NPAD_OFFSET = 0x9A00;
constexpr size_t MAX_CONTROLLER_COUNT = 9;
enum class JoystickId : size_t { Joystick_Left, Joystick_Right };
constexpr std::array<u32, MAX_CONTROLLER_COUNT> NPAD_ID_LIST{0, 1, 2, 3, 4, 5, 6, 7, 32};
size_t CONTROLLER_COUNT{};
std::array<Controller_NPad::NPadControllerType, MAX_CONTROLLER_COUNT> CONNECTED_CONTROLLERS{};
void Controller_NPad::InitNewlyAddedControler(size_t controller_idx) {
const auto controller_type = CONNECTED_CONTROLLERS[controller_idx];
auto& controller = shared_memory_entries[controller_idx];
if (controller_type == NPadControllerType::None) {
return;
}
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
switch (controller_type) {
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::JoyLeft:
controller.joy_styles.joycon_left.Assign(1);
controller.device_type.joycon_left.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::JoyRight:
controller.joy_styles.joycon_right.Assign(1);
controller.device_type.joycon_right.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::Tabletop:
UNIMPLEMENTED_MSG("Tabletop is not implemented");
break;
case NPadControllerType::Pokeball:
controller.joy_styles.pokeball.Assign(1);
controller.device_type.pokeball.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::ProController:
controller.joy_styles.pro_controller.Assign(1);
controller.device_type.pro_controller.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
}
controller.single_color_error = ColorReadError::ReadOk;
controller.single_color.body_color = 0;
controller.single_color.button_color = 0;
controller.dual_color_error = ColorReadError::ReadOk;
controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
controller.right_color.body_color = JOYCON_BODY_NEON_RED;
controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
controller.properties.is_verticle.Assign(1); // TODO(ogniK): Swap joycons orientations
}
void Controller_NPad::OnInit() {
auto& kernel = Core::System::GetInstance().Kernel();
styleset_changed_event =
Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
if (!IsControllerActivated())
return;
size_t controller{};
supported_npad_id_types.resize(NPAD_ID_LIST.size());
if (style.raw == 0) {
// We want to support all controllers
style.handheld.Assign(1);
style.joycon_left.Assign(1);
style.joycon_right.Assign(1);
style.joycon_dual.Assign(1);
style.pro_controller.Assign(1);
style.pokeball.Assign(1);
}
std::memcpy(supported_npad_id_types.data(), NPAD_ID_LIST.data(),
NPAD_ID_LIST.size() * sizeof(u32));
if (CONTROLLER_COUNT == 0) {
AddNewController(NPadControllerType::Handheld);
}
}
void Controller_NPad::OnLoadInputDevices() {
std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
}
void Controller_NPad::OnRelease() {}
void Controller_NPad::OnUpdate(u8* data, size_t data_len) {
if (!IsControllerActivated())
return;
for (size_t i = 0; i < shared_memory_entries.size(); i++) {
auto& npad = shared_memory_entries[i];
const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
&npad.handheld_states,
&npad.dual_states,
&npad.left_joy_states,
&npad.right_joy_states,
&npad.pokeball_states,
&npad.libnx};
for (auto main_controller : controller_npads) {
main_controller->common.entry_count = 16;
main_controller->common.total_entry_count = 17;
auto& last_entry = main_controller->npad[main_controller->common.last_entry_index];
main_controller->common.timestamp = CoreTiming::GetTicks();
main_controller->common.last_entry_index =
(main_controller->common.last_entry_index + 1) % 17;
auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
cur_entry.timestamp = last_entry.timestamp + 1;
cur_entry.timestamp2 = cur_entry.timestamp;
}
if (CONNECTED_CONTROLLERS[i] == NPadControllerType::None) {
continue;
}
const auto& controller_type = CONNECTED_CONTROLLERS[i];
// Pad states
auto pad_state = ControllerPadState{};
using namespace Settings::NativeButton;
pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad_state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad_state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad_state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.lstickleft.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.lstickup.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.lstickright.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.lstickdown.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.rstickleft.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.rstickup.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.rstickright.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.rstickdown.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
AnalogPosition lstick_entry{};
AnalogPosition rstick_entry{};
const auto [stick_l_x_f, stick_l_y_f] =
sticks[static_cast<size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
sticks[static_cast<size_t>(JoystickId::Joystick_Right)]->GetStatus();
lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
auto& main_controller =
npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
auto& handheld_entry =
npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index];
auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index];
auto& right_entry =
npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index];
auto& pokeball_entry =
npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index];
auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
if (hold_type == NpadHoldType::Horizontal) {
// TODO(ogniK): Remap buttons for different orientations
}
switch (controller_type) {
case NPadControllerType::Handheld:
handheld_entry.connection_status.IsConnected.Assign(1);
handheld_entry.connection_status.IsWired.Assign(1);
handheld_entry.pad_states.raw = pad_state.raw;
handheld_entry.lstick = lstick_entry;
handheld_entry.rstick = rstick_entry;
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.IsConnected.Assign(1);
left_entry.pad_states.raw = pad_state.raw;
left_entry.lstick = lstick_entry;
left_entry.rstick = rstick_entry;
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.IsConnected.Assign(1);
right_entry.pad_states.raw = pad_state.raw;
right_entry.lstick = lstick_entry;
right_entry.rstick = rstick_entry;
break;
case NPadControllerType::Tabletop:
// TODO(ogniK): Figure out how to add proper tabletop support
dual_entry.pad_states.raw = pad_state.raw;
dual_entry.lstick = lstick_entry;
dual_entry.rstick = rstick_entry;
dual_entry.connection_status.IsConnected.Assign(1);
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.IsConnected.Assign(1);
pokeball_entry.connection_status.IsWired.Assign(1);
pokeball_entry.pad_states.raw = pad_state.raw;
pokeball_entry.lstick = lstick_entry;
pokeball_entry.rstick = rstick_entry;
break;
case NPadControllerType::ProController:
main_controller.pad_states.raw = pad_state.raw;
main_controller.lstick = lstick_entry;
main_controller.rstick = rstick_entry;
main_controller.connection_status.IsConnected.Assign(1);
main_controller.connection_status.IsWired.Assign(1);
break;
}
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
// any controllers.
libnx_entry.connection_status.IsConnected.Assign(1);
libnx_entry.connection_status.IsWired.Assign(1);
libnx_entry.pad_states.raw = pad_state.raw;
libnx_entry.lstick = lstick_entry;
libnx_entry.rstick = rstick_entry;
}
std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
shared_memory_entries.size() * sizeof(NPadEntry));
}
void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
style.raw = style_set.raw;
}
Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const {
return style;
}
void Controller_NPad::SetSupportedNPadIdTypes(u8* data, size_t length) {
ASSERT(length > 0 && (length % sizeof(u32)) == 0);
supported_npad_id_types.resize(length / 4);
std::memcpy(supported_npad_id_types.data(), data, length);
}
void Controller_NPad::GetSupportedNpadIdTypes(u32* data, size_t max_length) {
ASSERT(max_length < supported_npad_id_types.size());
std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size());
}
size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
return supported_npad_id_types.size();
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
hold_type = joy_hold_type;
}
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}
void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
ASSERT(npad_id < shared_memory_entries.size());
shared_memory_entries[npad_id].pad_assignment = assignment_mode;
}
void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
const std::vector<Vibration>& vibrations) {
for (size_t i = 0; i < controller_ids.size(); i++) {
if (i >= CONTROLLER_COUNT) {
continue;
}
// TODO(ogniK): Vibrate the physical controller
}
LOG_WARNING(Service_HID, "(STUBBED) called");
last_processed_vibration = vibrations.back();
}
Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
return styleset_changed_event;
}
Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
return last_processed_vibration;
}
void Controller_NPad::AddNewController(NPadControllerType controller) {
if (CONTROLLER_COUNT >= MAX_CONTROLLER_COUNT) {
LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
return;
}
CONNECTED_CONTROLLERS[CONTROLLER_COUNT] = controller;
InitNewlyAddedControler(CONTROLLER_COUNT++);
}
}; // namespace Service::HID