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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Kernel {
class HLERequestContext;
}
namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_);
~IAudioIn() override;
private:
void Start(Kernel::HLERequestContext& ctx);
void RegisterBufferEvent(Kernel::HLERequestContext& ctx);
void AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx);
Kernel::KEvent buffer_event;
};
class AudInU final : public ServiceFramework<AudInU> {
public:
explicit AudInU(Core::System& system_);
~AudInU() override;
private:
enum class SampleFormat : u32_le {
PCM16 = 2,
};
enum class State : u32_le {
Started = 0,
Stopped = 1,
};
struct AudInOutParams {
u32_le sample_rate{};
u32_le channel_count{};
SampleFormat sample_format{};
State state{};
};
static_assert(sizeof(AudInOutParams) == 0x10, "AudInOutParams is an invalid size");
using AudioInDeviceName = std::array<char, 256>;
static constexpr std::array<std::string_view, 1> audio_device_names{{
"BuiltInHeadset",
}};
void ListAudioIns(Kernel::HLERequestContext& ctx);
void ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx);
void OpenInOutImpl(Kernel::HLERequestContext& ctx);
void OpenAudioIn(Kernel::HLERequestContext& ctx);
void OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx);
};
} // namespace Service::Audio
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